|
slot 0.0.1
A real time UI render framework
|
成员的完整列表,这些成员属于 FeedbackTexture2DArray< T >,包括所有继承而来的类成员
| GetDimensions(uint32_t *outWidth, uint32_t *outHeight, uint32_t *outElements) | FeedbackTexture2DArray< T > | inline |
| GetDimensions(uint32_t mipLevel, uint32_t *outWidth, uint32_t *outHeight, uint32_t *outElements, uint32_t *outNumberOfLevels) | FeedbackTexture2DArray< T > | inline |
| GetDimensions(float *outWidth, float *outHeight, float *outElements) | FeedbackTexture2DArray< T > | inline |
| GetDimensions(uint32_t mipLevel, float *outWidth, float *outHeight, float *outElements, float *outNumberOfLevels) | FeedbackTexture2DArray< T > | inline |
| texture | FeedbackTexture2DArray< T > | |
| WriteSamplerFeedback(Texture2DArray< S > texArray, SamplerState samp, float3 location, float clamp) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedback(Texture2DArray< S > texArray, SamplerState samp, float3 location) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedbackBias(Texture2DArray< S > texArray, SamplerState samp, float3 location, float bias, float clamp) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedbackBias(Texture2DArray< S > texArray, SamplerState samp, float3 location, float bias) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedbackGrad(Texture2DArray< S > texArray, SamplerState samp, float3 location, float3 ddx, float3 ddy, float clamp) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedbackGrad(Texture2DArray< S > texArray, SamplerState samp, float3 location, float3 ddx, float3 ddy) | FeedbackTexture2DArray< T > | inline |
| WriteSamplerFeedbackLevel(Texture2DArray< S > texArray, SamplerState samp, float3 location, float lod) | FeedbackTexture2DArray< T > | inline |