slot 0.0.1
A real time UI render framework
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FeedbackTexture2DArray< T > 成员列表

成员的完整列表,这些成员属于 FeedbackTexture2DArray< T >,包括所有继承而来的类成员

GetDimensions(uint32_t *outWidth, uint32_t *outHeight, uint32_t *outElements)FeedbackTexture2DArray< T >inline
GetDimensions(uint32_t mipLevel, uint32_t *outWidth, uint32_t *outHeight, uint32_t *outElements, uint32_t *outNumberOfLevels)FeedbackTexture2DArray< T >inline
GetDimensions(float *outWidth, float *outHeight, float *outElements)FeedbackTexture2DArray< T >inline
GetDimensions(uint32_t mipLevel, float *outWidth, float *outHeight, float *outElements, float *outNumberOfLevels)FeedbackTexture2DArray< T >inline
textureFeedbackTexture2DArray< T >
WriteSamplerFeedback(Texture2DArray< S > texArray, SamplerState samp, float3 location, float clamp)FeedbackTexture2DArray< T >inline
WriteSamplerFeedback(Texture2DArray< S > texArray, SamplerState samp, float3 location)FeedbackTexture2DArray< T >inline
WriteSamplerFeedbackBias(Texture2DArray< S > texArray, SamplerState samp, float3 location, float bias, float clamp)FeedbackTexture2DArray< T >inline
WriteSamplerFeedbackBias(Texture2DArray< S > texArray, SamplerState samp, float3 location, float bias)FeedbackTexture2DArray< T >inline
WriteSamplerFeedbackGrad(Texture2DArray< S > texArray, SamplerState samp, float3 location, float3 ddx, float3 ddy, float clamp)FeedbackTexture2DArray< T >inline
WriteSamplerFeedbackGrad(Texture2DArray< S > texArray, SamplerState samp, float3 location, float3 ddx, float3 ddy)FeedbackTexture2DArray< T >inline
WriteSamplerFeedbackLevel(Texture2DArray< S > texArray, SamplerState samp, float3 location, float lod)FeedbackTexture2DArray< T >inline