|
slot 0.0.1
A real time UI render framework
|
#include "Resource/BuiltinResource.h"#include "Resource/ResourceRef.h"#include <string>#include <string_view>

类 | |
| struct | z8::BaseShaderComponent |
| Shader 派生类共享的后端无关编译描述。 更多... | |
| struct | z8::VertexShaderComponent |
| struct | z8::PixelShaderComponent |
命名空间 | |
| namespace | z8 |
| 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述 | |
枚举 | |
| enum class | z8::ShaderTy { z8::None , z8::Vertex , z8::Fragment , z8::Compute , z8::Pixel } |