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slot 0.0.1
A real time UI render framework
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#include <cstdint>#include <functional>#include <limits>#include <string>#include <string_view>

类 | |
| class | z8::Resource |
| class | z8::ResourceRef< ResourceTy > |
| 资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。 更多... | |
| struct | z8::ResourceRefHash< ResourceTy > |
命名空间 | |
| namespace | z8 |
| 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述 | |
枚举 | |
| enum class | z8::ResourceTy { z8::None , z8::Mesh , z8::Material , z8::ShaderComponent , z8::Shader , z8::Texture , z8::Audio } |