slot 0.0.1
A real time UI render framework
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z8::DX12TextRenderer 成员列表

成员的完整列表,这些成员属于 z8::DX12TextRenderer,包括所有继承而来的类成员

CreateDevices()z8::DX12TextRendererprivate
CreateTargets(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)z8::DX12TextRendererprivate
Ctxz8::DX12Common
D2DContextz8::DX12TextRendererprivate
D2DDevicez8::DX12TextRendererprivate
D2DFactoryz8::DX12TextRendererprivate
D3D11Contextz8::DX12TextRendererprivate
D3D11Devicez8::DX12TextRendererprivate
D3D11On12Devicez8::DX12TextRendererprivate
Draw(const std::vector< ui::TextNode * > &texts, int bufferIndex, float originX, float originY)z8::DX12TextRenderer
DX12Common(DX12Render *)z8::DX12Common
DX12TextRenderer(DX12Render *render)z8::DX12TextRendererexplicit
Formatsz8::DX12TextRendererprivate
GetFormat(const ui::TextNode &node)z8::DX12TextRendererprivate
Init(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)z8::DX12TextRenderer
Initializedz8::DX12TextRendererprivate
PrepareResize()z8::DX12TextRenderer
Renderz8::DX12Common
Resize(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)z8::DX12TextRenderer
Shutdown()z8::DX12TextRenderer
Targetsz8::DX12TextRendererprivate
WrappedBuffersz8::DX12TextRendererprivate
WriteFactoryz8::DX12TextRendererprivate
~DX12Common()=defaultz8::DX12Commonvirtual