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0.0.1
A real time UI render framework
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z8
DX12TextRenderer
z8::DX12TextRenderer 成员列表
成员的完整列表,这些成员属于
z8::DX12TextRenderer
,包括所有继承而来的类成员
CreateDevices
()
z8::DX12TextRenderer
private
CreateTargets
(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)
z8::DX12TextRenderer
private
Ctx
z8::DX12Common
D2DContext
z8::DX12TextRenderer
private
D2DDevice
z8::DX12TextRenderer
private
D2DFactory
z8::DX12TextRenderer
private
D3D11Context
z8::DX12TextRenderer
private
D3D11Device
z8::DX12TextRenderer
private
D3D11On12Device
z8::DX12TextRenderer
private
Draw
(const std::vector< ui::TextNode * > &texts, int bufferIndex, float originX, float originY)
z8::DX12TextRenderer
DX12Common
(DX12Render *)
z8::DX12Common
DX12TextRenderer
(DX12Render *render)
z8::DX12TextRenderer
explicit
Formats
z8::DX12TextRenderer
private
GetFormat
(const ui::TextNode &node)
z8::DX12TextRenderer
private
Init
(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)
z8::DX12TextRenderer
Initialized
z8::DX12TextRenderer
private
PrepareResize
()
z8::DX12TextRenderer
Render
z8::DX12Common
Resize
(ID3D12Resource *const buffers[2], DXGI_FORMAT format, float dpiScale)
z8::DX12TextRenderer
Shutdown
()
z8::DX12TextRenderer
Targets
z8::DX12TextRenderer
private
WrappedBuffers
z8::DX12TextRenderer
private
WriteFactory
z8::DX12TextRenderer
private
~DX12Common
()=default
z8::DX12Common
virtual
制作者
1.10.0