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slot 0.0.1
A real time UI render framework
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成员的完整列表,这些成员属于 z8::SceneObjectDetailsBinding,包括所有继承而来的类成员
| Bind(GameObject *object, ui::TreeViewItemNode *treeItem=nullptr) | z8::SceneObjectDetailsBinding | |
| BindField(const char *key, std::function< std::string()> read, std::function< bool(const std::string &)> write) | z8::SceneObjectDetailsBinding | private |
| BindFloat(const char *key, float &value, std::function< void()> valueChanged={}) | z8::SceneObjectDetailsBinding | private |
| EditorLayout | z8::SceneObjectDetailsBinding | private |
| Fields | z8::SceneObjectDetailsBinding | private |
| Resources | z8::SceneObjectDetailsBinding | private |
| ResourcesChanged | z8::SceneObjectDetailsBinding | private |
| SceneObjectDetailsBinding(ui::Layout &layout, ResourceManager &resources, std::function< void()> resourcesChanged={}) | z8::SceneObjectDetailsBinding | |
| SetInputsEnabled(bool enabled) | z8::SceneObjectDetailsBinding | private |
| Synchronize() | z8::SceneObjectDetailsBinding | |
| Unbind() | z8::SceneObjectDetailsBinding | |
| ~SceneObjectDetailsBinding()=default | z8::SceneObjectDetailsBinding |