slot 0.0.1
A real time UI render framework
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z8::ui::DockWorkspace 成员列表

成员的完整列表,这些成员属于 z8::ui::DockWorkspace,包括所有继承而来的类成员

ApplyLayout(float width, float height)z8::ui::DockWorkspace
ApplyPanelRect(BaseNode &panel, const DockRect &rect, bool visible)z8::ui::DockWorkspaceprivate
BeginDrag(BaseNode &panel, float clientX, float clientY)z8::ui::DockWorkspace
BeginPanelDrag(PanelNode &panel, PanelGroupNode &sourceGroup, size_t sourceTabIndex, float clientX, float clientY)z8::ui::DockWorkspace
BuildInitialTree(const std::vector< BaseNode * > &panels, float width, float height)z8::ui::DockWorkspaceprivate
CancelDrag()z8::ui::DockWorkspace
CommitDrag(float clientX, float clientY)z8::ui::DockWorkspace
DetectSide(const DockRect &rect, float clientX, float clientY) constz8::ui::DockWorkspace
Dragz8::ui::DockWorkspace
DumpDebug() constz8::ui::DockWorkspace
GetFloatingPanels() constz8::ui::DockWorkspace
GetState(const BaseNode &panel) constz8::ui::DockWorkspace
IsDocked(const BaseNode &panel) constz8::ui::DockWorkspace
IsFloating(const BaseNode &panel) constz8::ui::DockWorkspace
LastTransactionTracez8::ui::DockWorkspaceprivate
PendingInitialPanelsz8::ui::DockWorkspaceprivate
PlaceNew(BaseNode &group, DockNodeID target, DockSide side, const DockRect &floatingRect)z8::ui::DockWorkspace
Reconcile(const std::vector< BaseNode * > &nodes)z8::ui::DockWorkspace
Remove(BaseNode &panel)z8::ui::DockWorkspace
ResizeSplitter(DockNodeID split, float clientX, float clientY)z8::ui::DockWorkspace
Statesz8::ui::DockWorkspaceprivate
Treez8::ui::DockWorkspace
UpdateDrag(float clientX, float clientY)z8::ui::DockWorkspace
UpdateFloatingRect(BaseNode &panel, const DockRect &rect)z8::ui::DockWorkspace
Validate(std::string *error=nullptr) constz8::ui::DockWorkspace