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0.0.1
A real time UI render framework
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z8
ui
Layout
z8::ui::Layout 成员列表
成员的完整列表,这些成员属于
z8::ui::Layout
,包括所有继承而来的类成员
ActivateFloating
(BaseNode &node)
z8::ui::Layout
BringToFront
(BaseNode *node)
z8::ui::Layout
private
Calculate
(float width, float height)
z8::ui::Layout
CancelTreeCaptures
(BaseNode *node)
z8::ui::Layout
private
CapturedHandler
z8::ui::Layout
CapturedSplitter
z8::ui::Layout
CapturedTarget
z8::ui::Layout
CloseMenusOutside
(BaseNode *target)
z8::ui::Layout
private
CommitPanelDrop
(float clientX, float clientY)
z8::ui::Layout
private
ConsumeDirty
()
z8::ui::Layout
ContainsNode
(const BaseNode *node) const
z8::ui::Layout
DebugPanelBorders
z8::ui::Layout
Dirty
z8::ui::Layout
Dock
z8::ui::Layout
DockPreviewVisual
z8::ui::Layout
Find
(const std::string &key) const
z8::ui::Layout
FindBehaviorNode
(BaseNode *node) const
z8::ui::Layout
private
FocusedHandler
z8::ui::Layout
GetDockPreview
() const
z8::ui::Layout
GetMainTexts
() const
z8::ui::Layout
GetMainUO
() const
z8::ui::Layout
GetMouseCursor
(MouseMovArgs args) const override
z8::ui::Layout
virtual
GetPanelDebugBorderCount
() const
z8::ui::Layout
inline
GetSceneNode
() const
z8::ui::Layout
GetSubtreeTexts
(const BaseNode &root) const
z8::ui::Layout
GetSubtreeUO
(const BaseNode &root) const
z8::ui::Layout
GetUO
() const
z8::ui::Layout
HitAt
(float x, float y) const
z8::ui::Layout
private
HoveredHandler
z8::ui::Layout
IndexTree
(BaseNode *node)
z8::ui::Layout
private
LaterTextOccluders
z8::ui::Layout
private
Layout
()
z8::ui::Layout
explicit
MarkDirty
()
z8::ui::Layout
inline
Nodes
z8::ui::Layout
NormalizePanelGroups
(BaseNode &parent)
z8::ui::Layout
private
OnKeyDown
(KeyArgs args) override
z8::ui::Layout
virtual
OnKeyUp
(KeyArgs args) override
z8::ui::Layout
virtual
OnMouseDown
(MouseMovArgs args) override
z8::ui::Layout
virtual
OnMouseDrag
(MouseMovArgs args) override
z8::ui::Layout
virtual
OnMouseMove
(MouseMovArgs args) override
z8::ui::Layout
virtual
OnMouseUp
(MouseMovArgs args) override
z8::ui::Layout
virtual
OnMouseWheel
(MouseWheelArgs args) override
z8::ui::Layout
virtual
OnPointerCaptureLost
() override
z8::ui::Layout
virtual
OnTextInput
(wchar_t character) override
z8::ui::Layout
virtual
PanelDebugVisuals
z8::ui::Layout
private
PressedHandler
z8::ui::Layout
RebuildIndex
()
z8::ui::Layout
RemoveClosedPanelGroups
(BaseNode &parent)
z8::ui::Layout
private
ResetInteractionStates
(BaseNode *node)
z8::ui::Layout
private
Root
z8::ui::Layout
Scenes
z8::ui::Layout
SetFocusedHandler
(BehaviorNode *handler)
z8::ui::Layout
private
SetRoot
(std::unique_ptr< BaseNode > root)
z8::ui::Layout
Terminals
z8::ui::Layout
Texts
z8::ui::Layout
UpdateDockPreview
()
z8::ui::Layout
private
UpdateHoveredHandler
(float x, float y)
z8::ui::Layout
private
UpdatePanelDebugVisuals
()
z8::ui::Layout
private
UpdateTextOcclusion
()
z8::ui::Layout
private
UpdateTree
(BaseNode &node, float parentX, float parentY, const DirectX::XMFLOAT4 &clip, bool dispatchAfterLayout, bool parentVisible=true)
z8::ui::Layout
private
Visuals
z8::ui::Layout
WriteTerminal
(const std::string &message) const
z8::ui::Layout
~EventTarget
()=default
z8::EventTarget
virtual
~Layout
() override
z8::ui::Layout
制作者
1.10.0