slot 0.0.1
A real time UI render framework
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Public 属性 | 所有成员列表
gfx::D3D12DeviceExtendedDesc结构体 参考

#include <slang-gfx.h>

Public 属性

StructType structType = StructType::D3D12DeviceExtendedDesc
 
const char * rootParameterShaderAttributeName = nullptr
 
bool debugBreakOnD3D12Error = false
 
uint32_t highestShaderModel = 0
 

类成员变量说明

◆ debugBreakOnD3D12Error

bool gfx::D3D12DeviceExtendedDesc::debugBreakOnD3D12Error = false

◆ highestShaderModel

uint32_t gfx::D3D12DeviceExtendedDesc::highestShaderModel = 0

◆ rootParameterShaderAttributeName

const char* gfx::D3D12DeviceExtendedDesc::rootParameterShaderAttributeName = nullptr

◆ structType

StructType gfx::D3D12DeviceExtendedDesc::structType = StructType::D3D12DeviceExtendedDesc

该结构体的文档由以下文件生成: