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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>
Public 属性 | |
| StructType | structType = StructType::D3D12DeviceExtendedDesc |
| const char * | rootParameterShaderAttributeName = nullptr |
| bool | debugBreakOnD3D12Error = false |
| uint32_t | highestShaderModel = 0 |
| bool gfx::D3D12DeviceExtendedDesc::debugBreakOnD3D12Error = false |
| uint32_t gfx::D3D12DeviceExtendedDesc::highestShaderModel = 0 |
| const char* gfx::D3D12DeviceExtendedDesc::rootParameterShaderAttributeName = nullptr |
| StructType gfx::D3D12DeviceExtendedDesc::structType = StructType::D3D12DeviceExtendedDesc |