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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>

Public 属性 | |
| bool | depthTestEnable = false |
| bool | depthWriteEnable = true |
| ComparisonFunc | depthFunc = ComparisonFunc::Less |
| bool | stencilEnable = false |
| uint32_t | stencilReadMask = 0xFFFFFFFF |
| uint32_t | stencilWriteMask = 0xFFFFFFFF |
| DepthStencilOpDesc | frontFace |
| DepthStencilOpDesc | backFace |
| uint32_t | stencilRef = 0 |
| DepthStencilOpDesc gfx::DepthStencilDesc::backFace |
| ComparisonFunc gfx::DepthStencilDesc::depthFunc = ComparisonFunc::Less |
| bool gfx::DepthStencilDesc::depthTestEnable = false |
| bool gfx::DepthStencilDesc::depthWriteEnable = true |
| DepthStencilOpDesc gfx::DepthStencilDesc::frontFace |
| bool gfx::DepthStencilDesc::stencilEnable = false |
| uint32_t gfx::DepthStencilDesc::stencilReadMask = 0xFFFFFFFF |
| uint32_t gfx::DepthStencilDesc::stencilRef = 0 |
| uint32_t gfx::DepthStencilDesc::stencilWriteMask = 0xFFFFFFFF |