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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>
Public 属性 | |
| const char * | shaderCachePath = nullptr |
| GfxCount | maxEntryCount = 0 |
| GfxCount gfx::IDevice::ShaderCacheDesc::maxEntryCount = 0 |
| const char* gfx::IDevice::ShaderCacheDesc::shaderCachePath = nullptr |