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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>
Public 属性 | |
| TextureFilteringMode | minFilter = TextureFilteringMode::Linear |
| TextureFilteringMode | magFilter = TextureFilteringMode::Linear |
| TextureFilteringMode | mipFilter = TextureFilteringMode::Linear |
| TextureReductionOp | reductionOp = TextureReductionOp::Average |
| TextureAddressingMode | addressU = TextureAddressingMode::Wrap |
| TextureAddressingMode | addressV = TextureAddressingMode::Wrap |
| TextureAddressingMode | addressW = TextureAddressingMode::Wrap |
| float | mipLODBias = 0.0f |
| uint32_t | maxAnisotropy = 1 |
| ComparisonFunc | comparisonFunc = ComparisonFunc::Never |
| float | borderColor [4] = {1.0f, 1.0f, 1.0f, 1.0f} |
| float | minLOD = -FLT_MAX |
| float | maxLOD = FLT_MAX |
| TextureAddressingMode gfx::ISamplerState::Desc::addressU = TextureAddressingMode::Wrap |
| TextureAddressingMode gfx::ISamplerState::Desc::addressV = TextureAddressingMode::Wrap |
| TextureAddressingMode gfx::ISamplerState::Desc::addressW = TextureAddressingMode::Wrap |
| float gfx::ISamplerState::Desc::borderColor[4] = {1.0f, 1.0f, 1.0f, 1.0f} |
| ComparisonFunc gfx::ISamplerState::Desc::comparisonFunc = ComparisonFunc::Never |
| TextureFilteringMode gfx::ISamplerState::Desc::magFilter = TextureFilteringMode::Linear |
| uint32_t gfx::ISamplerState::Desc::maxAnisotropy = 1 |
| float gfx::ISamplerState::Desc::maxLOD = FLT_MAX |
| TextureFilteringMode gfx::ISamplerState::Desc::minFilter = TextureFilteringMode::Linear |
| float gfx::ISamplerState::Desc::minLOD = -FLT_MAX |
| TextureFilteringMode gfx::ISamplerState::Desc::mipFilter = TextureFilteringMode::Linear |
| float gfx::ISamplerState::Desc::mipLODBias = 0.0f |
| TextureReductionOp gfx::ISamplerState::Desc::reductionOp = TextureReductionOp::Average |