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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>

Public 属性 | |
| GfxCount | rayGenShaderCount |
| const char ** | rayGenShaderEntryPointNames |
| const ShaderRecordOverwrite * | rayGenShaderRecordOverwrites |
| GfxCount | missShaderCount |
| const char ** | missShaderEntryPointNames |
| const ShaderRecordOverwrite * | missShaderRecordOverwrites |
| GfxCount | hitGroupCount |
| const char ** | hitGroupNames |
| const ShaderRecordOverwrite * | hitGroupRecordOverwrites |
| GfxCount | callableShaderCount |
| const char ** | callableShaderEntryPointNames |
| const ShaderRecordOverwrite * | callableShaderRecordOverwrites |
| IShaderProgram * | program |
| GfxCount gfx::IShaderTable::Desc::callableShaderCount |
| const char** gfx::IShaderTable::Desc::callableShaderEntryPointNames |
| const ShaderRecordOverwrite* gfx::IShaderTable::Desc::callableShaderRecordOverwrites |
| GfxCount gfx::IShaderTable::Desc::hitGroupCount |
| const char** gfx::IShaderTable::Desc::hitGroupNames |
| const ShaderRecordOverwrite* gfx::IShaderTable::Desc::hitGroupRecordOverwrites |
| GfxCount gfx::IShaderTable::Desc::missShaderCount |
| const char** gfx::IShaderTable::Desc::missShaderEntryPointNames |
| const ShaderRecordOverwrite* gfx::IShaderTable::Desc::missShaderRecordOverwrites |
| IShaderProgram* gfx::IShaderTable::Desc::program |
| GfxCount gfx::IShaderTable::Desc::rayGenShaderCount |
| const char** gfx::IShaderTable::Desc::rayGenShaderEntryPointNames |
| const ShaderRecordOverwrite* gfx::IShaderTable::Desc::rayGenShaderRecordOverwrites |