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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>
Public 属性 | |
| FillMode | fillMode = FillMode::Solid |
| CullMode | cullMode = CullMode::None |
| FrontFaceMode | frontFace = FrontFaceMode::CounterClockwise |
| int32_t | depthBias = 0 |
| float | depthBiasClamp = 0.0f |
| float | slopeScaledDepthBias = 0.0f |
| bool | depthClipEnable = true |
| bool | scissorEnable = false |
| bool | multisampleEnable = false |
| bool | antialiasedLineEnable = false |
| bool | enableConservativeRasterization = false |
| uint32_t | forcedSampleCount = 0 |
| bool gfx::RasterizerDesc::antialiasedLineEnable = false |
| CullMode gfx::RasterizerDesc::cullMode = CullMode::None |
| int32_t gfx::RasterizerDesc::depthBias = 0 |
| float gfx::RasterizerDesc::depthBiasClamp = 0.0f |
| bool gfx::RasterizerDesc::depthClipEnable = true |
| bool gfx::RasterizerDesc::enableConservativeRasterization = false |
| FillMode gfx::RasterizerDesc::fillMode = FillMode::Solid |
| uint32_t gfx::RasterizerDesc::forcedSampleCount = 0 |
| FrontFaceMode gfx::RasterizerDesc::frontFace = FrontFaceMode::CounterClockwise |
| bool gfx::RasterizerDesc::multisampleEnable = false |
| bool gfx::RasterizerDesc::scissorEnable = false |
| float gfx::RasterizerDesc::slopeScaledDepthBias = 0.0f |