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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>

Public 属性 | |
| IShaderProgram * | program = nullptr |
| GfxCount | hitGroupCount = 0 |
| const HitGroupDesc * | hitGroups = nullptr |
| int | maxRecursion = 0 |
| Size | maxRayPayloadSize = 0 |
| Size | maxAttributeSizeInBytes = 8 |
| RayTracingPipelineFlags::Enum | flags = RayTracingPipelineFlags::None |
| RayTracingPipelineFlags::Enum gfx::RayTracingPipelineStateDesc::flags = RayTracingPipelineFlags::None |
| GfxCount gfx::RayTracingPipelineStateDesc::hitGroupCount = 0 |
| const HitGroupDesc* gfx::RayTracingPipelineStateDesc::hitGroups = nullptr |
| Size gfx::RayTracingPipelineStateDesc::maxAttributeSizeInBytes = 8 |
| Size gfx::RayTracingPipelineStateDesc::maxRayPayloadSize = 0 |
| int gfx::RayTracingPipelineStateDesc::maxRecursion = 0 |
| IShaderProgram* gfx::RayTracingPipelineStateDesc::program = nullptr |