slot 0.0.1
A real time UI render framework
载入中...
搜索中...
未找到
Public 属性 | 所有成员列表
gfx::RayTracingPipelineStateDesc结构体 参考

#include <slang-gfx.h>

gfx::RayTracingPipelineStateDesc 的协作图:
Collaboration graph
[图例]

Public 属性

IShaderProgramprogram = nullptr
 
GfxCount hitGroupCount = 0
 
const HitGroupDeschitGroups = nullptr
 
int maxRecursion = 0
 
Size maxRayPayloadSize = 0
 
Size maxAttributeSizeInBytes = 8
 
RayTracingPipelineFlags::Enum flags = RayTracingPipelineFlags::None
 

类成员变量说明

◆ flags

RayTracingPipelineFlags::Enum gfx::RayTracingPipelineStateDesc::flags = RayTracingPipelineFlags::None

◆ hitGroupCount

GfxCount gfx::RayTracingPipelineStateDesc::hitGroupCount = 0

◆ hitGroups

const HitGroupDesc* gfx::RayTracingPipelineStateDesc::hitGroups = nullptr

◆ maxAttributeSizeInBytes

Size gfx::RayTracingPipelineStateDesc::maxAttributeSizeInBytes = 8

◆ maxRayPayloadSize

Size gfx::RayTracingPipelineStateDesc::maxRayPayloadSize = 0

◆ maxRecursion

int gfx::RayTracingPipelineStateDesc::maxRecursion = 0

◆ program

IShaderProgram* gfx::RayTracingPipelineStateDesc::program = nullptr

该结构体的文档由以下文件生成: