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slot 0.0.1
A real time UI render framework
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#include <slang-gfx.h>
Public 属性 | |
| StructType | structType = StructType::RayTracingValidationDesc |
| bool | enableRaytracingValidation = false |
Whether to enable ray tracing validation (currently only Vulkan - D3D requires app layer to use NVAPI)
| bool gfx::RayTracingValidationDesc::enableRaytracingValidation = false |
| StructType gfx::RayTracingValidationDesc::structType = StructType::RayTracingValidationDesc |