slot 0.0.1
A real time UI render framework
载入中...
搜索中...
未找到
Public 成员函数 | Public 属性 | 所有成员列表
gfx::ShaderOffset结构体 参考

#include <slang-gfx.h>

Public 成员函数

uint32_t getHashCode () const
 
bool operator== (const ShaderOffset &other) const
 
bool operator!= (const ShaderOffset &other) const
 
bool operator< (const ShaderOffset &other) const
 
bool operator<= (const ShaderOffset &other) const
 
bool operator> (const ShaderOffset &other) const
 
bool operator>= (const ShaderOffset &other) const
 

Public 属性

SlangInt uniformOffset = 0
 
GfxIndex bindingRangeIndex = 0
 
GfxIndex bindingArrayIndex = 0
 

成员函数说明

◆ getHashCode()

uint32_t gfx::ShaderOffset::getHashCode ( ) const
inline

◆ operator!=()

bool gfx::ShaderOffset::operator!= ( const ShaderOffset & other) const
inline
函数调用图:

◆ operator<()

bool gfx::ShaderOffset::operator< ( const ShaderOffset & other) const
inline

◆ operator<=()

bool gfx::ShaderOffset::operator<= ( const ShaderOffset & other) const
inline

◆ operator==()

bool gfx::ShaderOffset::operator== ( const ShaderOffset & other) const
inline
这是这个函数的调用关系图:

◆ operator>()

bool gfx::ShaderOffset::operator> ( const ShaderOffset & other) const
inline

◆ operator>=()

bool gfx::ShaderOffset::operator>= ( const ShaderOffset & other) const
inline

类成员变量说明

◆ bindingArrayIndex

GfxIndex gfx::ShaderOffset::bindingArrayIndex = 0

◆ bindingRangeIndex

GfxIndex gfx::ShaderOffset::bindingRangeIndex = 0

◆ uniformOffset

SlangInt gfx::ShaderOffset::uniformOffset = 0

该结构体的文档由以下文件生成: