slot
0.0.1
A real time UI render framework
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include
Resource
Phys
BaseCollider.h
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//
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// Created by zhou_zhengming on 2026/5/13.
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//
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#pragma once
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#include "
ResourceRef.h
"
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#include <DirectXMath.h>
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namespace
z8
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{
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struct
BaseCollider
:
Resource
{
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BaseCollider
() =
default
;
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virtual
bool
Contains
(DirectX::XMFLOAT3) = 0;
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};
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}
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ResourceRef.h
z8::Resource
Definition
ResourceRef.h:20
z8
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition
Application.h:15
z8::BaseCollider
Definition
BaseCollider.h:12
z8::BaseCollider::Contains
virtual bool Contains(DirectX::XMFLOAT3)=0
z8::BaseCollider::BaseCollider
BaseCollider()=default
制作者
1.10.0