slot 0.0.1
A real time UI render framework
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命名空间 | 变量
BuiltinResource.h 文件参考
#include <string_view>
BuiltinResource.h 的引用(Include)关系图:
此图展示该文件直接或间接的被哪些文件引用了:

浏览源代码.

命名空间

namespace  z8
 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
 
namespace  z8::builtin
 
namespace  z8::builtin::mesh
 
namespace  z8::builtin::material
 
namespace  z8::builtin::texture
 
namespace  z8::builtin::shader
 
namespace  z8::builtin::shader::program
 
namespace  z8::builtin::audio
 

变量

constexpr std::string_view z8::builtin::mesh::MeshPrefix = "builtin://mesh"
 
constexpr std::string_view z8::builtin::mesh::CubeMesh = "builtin://mesh/cube"
 
constexpr std::string_view z8::builtin::mesh::GridMesh = "builtin://mesh/grid"
 
constexpr std::string_view z8::builtin::mesh::MountainMesh = "builtin://mesh/mountain"
 
constexpr std::string_view z8::builtin::mesh::RectMesh = "builtin://mesh/rect"
 
constexpr std::string_view z8::builtin::mesh::SkullMesh = "builtin://mesh/skull"
 
constexpr std::string_view z8::builtin::mesh::SphereMesh = "builtin://mesh/sphere"
 
constexpr std::string_view z8::builtin::mesh::TriangleMesh = "builtin://mesh/triangle"
 
constexpr std::string_view z8::builtin::material::MaterialPrefix = "builtin://material"
 
constexpr std::string_view z8::builtin::material::MetalMaterial = "builtin://material/metal"
 
constexpr std::string_view z8::builtin::material::UIMaterial = "builtin://material/ui"
 
constexpr std::string_view z8::builtin::material::GrassBlockMaterial
 
constexpr std::string_view z8::builtin::texture::TexturePrefix = "builtin://texture"
 
constexpr std::string_view z8::builtin::texture::GrassBlockTexture
 
constexpr std::string_view z8::builtin::shader::ShaderPrefix = "builtin://shader"
 
constexpr std::string_view z8::builtin::shader::GameObjectVertex
 
constexpr std::string_view z8::builtin::shader::GameObjectPixel
 
constexpr std::string_view z8::builtin::shader::MissingVertex
 
constexpr std::string_view z8::builtin::shader::MissingPixel
 
constexpr std::string_view z8::builtin::shader::TimeVertex = "builtin://shader/time/vertex"
 
constexpr std::string_view z8::builtin::shader::TimePixel = "builtin://shader/time/pixel"
 
constexpr std::string_view z8::builtin::shader::UIObjectVertex
 
constexpr std::string_view z8::builtin::shader::UIObjectPixel
 
constexpr std::string_view z8::builtin::shader::program::ShaderProgramPrefix
 
constexpr std::string_view z8::builtin::shader::program::GameObjectProgram
 
constexpr std::string_view z8::builtin::shader::program::UIObjectProgram
 
constexpr std::string_view z8::builtin::shader::program::MissingProgram
 
constexpr std::string_view z8::builtin::shader::program::TimeProgram = "builtin://shader-program/time"