slot 0.0.1
A real time UI render framework
载入中...
搜索中...
未找到
命名空间 | 变量
z8::builtin::shader 命名空间参考

命名空间

namespace  program
 

变量

constexpr std::string_view ShaderPrefix = "builtin://shader"
 
constexpr std::string_view GameObjectVertex
 
constexpr std::string_view GameObjectPixel
 
constexpr std::string_view MissingVertex
 
constexpr std::string_view MissingPixel
 
constexpr std::string_view TimeVertex = "builtin://shader/time/vertex"
 
constexpr std::string_view TimePixel = "builtin://shader/time/pixel"
 
constexpr std::string_view UIObjectVertex
 
constexpr std::string_view UIObjectPixel
 

变量说明

◆ GameObjectPixel

constexpr std::string_view z8::builtin::shader::GameObjectPixel
inlineconstexpr
初始值:
=
"builtin://shader/game-object/pixel"

◆ GameObjectVertex

constexpr std::string_view z8::builtin::shader::GameObjectVertex
inlineconstexpr
初始值:
=
"builtin://shader/game-object/vertex"

◆ MissingPixel

constexpr std::string_view z8::builtin::shader::MissingPixel
inlineconstexpr
初始值:
=
"builtin://shader/missing/pixel"

◆ MissingVertex

constexpr std::string_view z8::builtin::shader::MissingVertex
inlineconstexpr
初始值:
=
"builtin://shader/missing/vertex"

◆ ShaderPrefix

constexpr std::string_view z8::builtin::shader::ShaderPrefix = "builtin://shader"
inlineconstexpr

◆ TimePixel

constexpr std::string_view z8::builtin::shader::TimePixel = "builtin://shader/time/pixel"
inlineconstexpr

◆ TimeVertex

constexpr std::string_view z8::builtin::shader::TimeVertex = "builtin://shader/time/vertex"
inlineconstexpr

◆ UIObjectPixel

constexpr std::string_view z8::builtin::shader::UIObjectPixel
inlineconstexpr
初始值:
=
"builtin://shader/ui-object/pixel"

◆ UIObjectVertex

constexpr std::string_view z8::builtin::shader::UIObjectVertex
inlineconstexpr
初始值:
=
"builtin://shader/ui-object/vertex"