18 inline static float Near = 1.0f;
19 inline static float Far = 1000.0f;
20 inline static float Fov = 45.0f;
Camera()
Definition Camera.cpp:12
DirectX::XMFLOAT4X4 & GetViewProj()
Definition Camera.h:25
void UpdateView()
Definition Camera.cpp:27
static float Fov
Definition Camera.h:20
DirectX::XMFLOAT3 Target
Definition Camera.h:12
DirectX::XMFLOAT4X4 Proj
Definition Camera.h:15
void UpdateProj(float aspect)
Definition Camera.cpp:39
DirectX::XMFLOAT4X4 & GetProj()
Definition Camera.h:24
void UpdateViewProj()
Definition Camera.cpp:45
void UpdateTarget()
Definition Camera.cpp:52
static float Near
Definition Camera.h:18
DirectX::XMFLOAT4X4 View
Definition Camera.h:14
static float Far
Definition Camera.h:19
void Update(Timer *) override
Definition Camera.cpp:22
DirectX::XMFLOAT4X4 & GetView()
Definition Camera.h:23
DirectX::XMFLOAT3 Up
Definition Camera.h:13
DirectX::XMFLOAT4X4 ViewProj
Definition Camera.h:16
Definition Application.h:14