slot
0.0.1
A real time UI render framework
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z8
Object
Public 成员函数
|
Public 属性
|
所有成员列表
z8::Object类 参考
#include <
Object.h
>
类 z8::Object 继承关系图:
[
图例
]
z8::Object 的协作图:
[
图例
]
Public 成员函数
virtual
void
Update
(
Timer
*)
Public 成员函数 继承自
z8::EventTarget
virtual
~EventTarget
()=
default
virtual
EventReply
OnMouseDown
(
MouseMovArgs
)
virtual
EventReply
OnMouseMove
(
MouseMovArgs
)
virtual
EventReply
OnMouseDrag
(
MouseMovArgs
)
virtual
EventReply
OnMouseUp
(
MouseMovArgs
)
virtual
EventReply
OnMouseWheel
(
MouseWheelArgs
)
virtual
EventReply
OnKeyDown
(
KeyArgs
)
virtual
EventReply
OnKeyUp
(
KeyArgs
)
virtual
EventReply
OnTextInput
(
wchar_t
)
virtual
MouseCursor
GetMouseCursor
(
MouseMovArgs
)
const
virtual
void
OnPointerCaptureLost
()
Public 属性
Transform
Transform
成员函数说明
◆
Update()
virtual
void
z8::Object::Update
(
Timer
*
)
inline
virtual
被
z8::SimpleGameObject
,
z8::BaseCamera
, 以及
z8::UIObject
重载.
类成员变量说明
◆
Transform
Transform
z8::Object::Transform
该类的文档由以下文件生成:
include/Object/
Object.h
制作者
1.10.0