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slot 0.0.1
A real time UI render framework
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#include <Transform.h>
Public 成员函数 | |
| Transform () | |
| void | UpdateCartesian () |
| void | UpdateSpherical () |
| void | UpdateWorld () |
Public 属性 | |
| DirectX::XMFLOAT3 | Position |
| float | Radius |
| float | Theta |
| float | Phi |
| DirectX::XMFLOAT3 | Rotation |
| DirectX::XMFLOAT3 | Scale |
| DirectX::XMFLOAT4X4 | World |
| Transform::Transform | ( | ) |
| void Transform::UpdateCartesian | ( | ) |

| void Transform::UpdateSpherical | ( | ) |
| void Transform::UpdateWorld | ( | ) |

| float z8::Transform::Phi |
| DirectX::XMFLOAT3 z8::Transform::Position |
| float z8::Transform::Radius |
| DirectX::XMFLOAT3 z8::Transform::Rotation |
| DirectX::XMFLOAT3 z8::Transform::Scale |
| float z8::Transform::Theta |
| DirectX::XMFLOAT4X4 z8::Transform::World |