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slot 0.0.1
A real time UI render framework
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#include <Event.h>
Public 成员函数 | |
| MouseMovArgs ()=default | |
| MouseMovArgs (WPARAM wParam, LPARAM lParam, int deltaX=0, int deltaY=0, MouseButton button=MouseButton::None) | |
Public 属性 | |
| unsigned | State = 0 |
| int | X = 0 |
| int | Y = 0 |
| int | DeltaX = 0 |
| int | DeltaY = 0 |
| MouseButton | Button = MouseButton::None |
鼠标事件参数。
坐标始终位于窗口客户区;位移由 Application 按窗口分别维护,避免多个窗口 共用静态坐标后产生跳变。Button 在按下/抬起事件中表示发生变化的按键。
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default |
| MouseMovArgs::MouseMovArgs | ( | WPARAM | wParam, |
| LPARAM | lParam, | ||
| int | deltaX = 0, | ||
| int | deltaY = 0, | ||
| MouseButton | button = MouseButton::None ) |
| MouseButton z8::MouseMovArgs::Button = MouseButton::None |
| int z8::MouseMovArgs::DeltaX = 0 |
| int z8::MouseMovArgs::DeltaY = 0 |
| unsigned z8::MouseMovArgs::State = 0 |
| int z8::MouseMovArgs::X = 0 |
| int z8::MouseMovArgs::Y = 0 |