slot 0.0.1
A real time UI render framework
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DX12Command.h
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1//
2// Created by zhou_zhengming on 2026/5/12.
3//
4
5#pragma once
6
8
9namespace z8
10{
34}
static MaterialRegister< MetalMaterial > R
Definition MetalMaterial.cpp:10
Definition DX12Command.h:12
ComPtr< ID3D12CommandAllocator > Allocator
Definition DX12Command.h:19
void Synchronize()
Definition DX12Command.cpp:39
ComPtr< ID3D12Fence > Fence
Definition DX12Command.h:21
void ResetWithPso()
Definition DX12Command.cpp:56
ComPtr< ID3D12CommandQueue > Queue
Definition DX12Command.h:18
enum z8::DX12Command::@0 PSOTy
unsigned __int64 CurFence
Definition DX12Command.h:22
void CloseAndExecute()
Definition DX12Command.cpp:67
void Init()
Definition DX12Command.cpp:19
@ WireFrame
Definition DX12Command.h:15
@ Default
Definition DX12Command.h:14
DX12Command(DX12Render *R)
Definition DX12Command.cpp:10
void Reset()
Definition DX12Command.cpp:51
void UpdatePSOTy()
Definition DX12Command.cpp:76
ComPtr< ID3D12GraphicsCommandList > List
Definition DX12Command.h:20
~DX12Command()
Definition DX12Command.cpp:14
Definition DX12Common.h:34
Definition DX12Render.h:30
Definition Application.h:14
Microsoft::WRL::ComPtr< T > ComPtr
Definition DX12Common.h:31