11#include <unordered_map>
14class TreeViewItemNode;
20 std::unordered_map<ui::TreeViewItemNode *, GameObject *>
ItemObjects;
21 std::unordered_map<GameObject *, ui::TreeViewItemNode *>
ObjectItems;
Definition Application.h:21
Definition DemoApplication.h:18
void OnSceneSelectionChanged(GameObject *object) override
Definition DemoApplication.cpp:131
std::unordered_map< GameObject *, ui::TreeViewItemNode * > ObjectItems
Definition DemoApplication.h:21
std::unique_ptr< SceneObjectDetailsBinding > DetailsBinding
Definition DemoApplication.h:19
void OnLayoutReloaded() override
Definition DemoApplication.cpp:129
std::string DescribeObject(GameObject &object, size_t index) const
Definition DemoApplication.cpp:90
void BindEditorLayout()
Definition DemoApplication.cpp:20
void OnFrame() override
Definition DemoApplication.cpp:124
std::unordered_map< ui::TreeViewItemNode *, GameObject * > ItemObjects
Definition DemoApplication.h:20
void BeforeInit() override
Definition DemoApplication.cpp:99
有形状的渲染物体,一般包括:
Definition GameObject.h:54
Definition Application.h:18
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15