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slot 0.0.1
A real time UI render framework
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#include <GameObject.h>


Public 成员函数 | |
| GameObject () | |
| virtual void * | ConstBuf ()=0 |
| virtual unsigned | ConstBufSize ()=0 |
Public 成员函数 继承自 z8::Object | |
| virtual | ~Object ()=default |
| virtual void | Update (Timer *) |
| virtual void | OnMouseUp (MouseMovArgs) |
| virtual void | OnMouseMove (MouseMovArgs) |
| virtual void | OnMouseDown (MouseMovArgs) |
| virtual void | OnKeyUp (KeyArgs) |
| virtual void | OnKeyDown (KeyArgs) |
Public 属性 | |
| Mesh * | Mesh |
| Material * | Material |
| Collider * | Collider |
| Shader * | PixelShader |
| Shader * | VertexShader |
Public 属性 继承自 z8::Object | |
| Transform | Transform |
| z8::GameObject::GameObject | ( | ) |

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pure virtual |
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pure virtual |
| Collider* z8::GameObject::Collider |
| Material* z8::GameObject::Material |
| Mesh* z8::GameObject::Mesh |
| Shader* z8::GameObject::PixelShader |
| Shader* z8::GameObject::VertexShader |