slot 0.0.1
A real time UI render framework
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Public 成员函数 | Protected 属性 | 所有成员列表
z8::GameObjectImpl< T > 模板类 参考

#include <GameObject.h>

类 z8::GameObjectImpl< T > 继承关系图:
Inheritance graph
[图例]
z8::GameObjectImpl< T > 的协作图:
Collaboration graph
[图例]

Public 成员函数

void * ConstBuf () override
 
unsigned ConstBufSize () override
 
- Public 成员函数 继承自 z8::GameObject
 GameObject ()
 
- Public 成员函数 继承自 z8::Object
virtual ~Object ()=default
 
virtual void Update (Timer *)
 
virtual void OnMouseUp (MouseMovArgs)
 
virtual void OnMouseMove (MouseMovArgs)
 
virtual void OnMouseDown (MouseMovArgs)
 
virtual void OnKeyUp (KeyArgs)
 
virtual void OnKeyDown (KeyArgs)
 

Protected 属性

Const
 

额外继承的成员函数

- Public 属性 继承自 z8::GameObject
MeshMesh
 
MaterialMaterial
 
ColliderCollider
 
ShaderPixelShader
 
ShaderVertexShader
 
- Public 属性 继承自 z8::Object
Transform Transform
 

成员函数说明

◆ ConstBuf()

template<typename T >
void * z8::GameObjectImpl< T >::ConstBuf ( )
inlineoverridevirtual

实现了 z8::GameObject.

◆ ConstBufSize()

template<typename T >
unsigned z8::GameObjectImpl< T >::ConstBufSize ( )
inlineoverridevirtual

实现了 z8::GameObject.

类成员变量说明

◆ Const

template<typename T >
T z8::GameObjectImpl< T >::Const
protected

该类的文档由以下文件生成: