32 "ObjectTransformConst must match the first two b0 matrices.");
有形状的渲染物体,一般包括:
Definition GameObject.h:54
std::string Name
Definition GameObject.h:57
BaseCollider * Collider
Definition GameObject.h:59
virtual void * ConstBuf()=0
RenderableComponent Renderable
Definition GameObject.h:58
virtual unsigned ConstBufSize()=0
GameObject()
Definition GameObject.cpp:12
包含常量缓冲区的物体
Definition GameObject.h:74
T Const
Definition GameObject.h:76
unsigned ConstBufSize() override
Definition GameObject.h:79
void * ConstBuf() override
Definition GameObject.h:78
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15
Definition BaseCollider.h:12
场景对象可渲染部分的持久化资源绑定。
Definition GameObject.h:40
ResourceRef< BaseMaterial > Material
Definition GameObject.h:42
ResourceRef< BaseMesh > Mesh
Definition GameObject.h:41