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slot 0.0.1
A real time UI render framework
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#include <cstdint>#include <memory>#include <string>#include <vector>

类 | |
| struct | z8::ui::DockRect |
| struct | z8::ui::DockNode |
| struct | z8::ui::DockTransaction |
| class | z8::ui::DockTree |
命名空间 | |
| namespace | z8 |
| 世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述 | |
| namespace | z8::ui |
类型定义 | |
| using | z8::ui::DockNodeID = std::uint64_t |
枚举 | |
| enum class | z8::ui::DockNodeType { z8::ui::Leaf , z8::ui::Split } |
| enum class | z8::ui::SplitAxis { z8::ui::Horizontal , z8::ui::Vertical } |
| enum class | z8::ui::FixedSplitChild { z8::ui::None , z8::ui::A , z8::ui::B } |
| enum class | z8::ui::DockSide { z8::ui::Left , z8::ui::Right , z8::ui::Top , z8::ui::Bottom , z8::ui::Center } |
| enum class | z8::ui::PanelPlacement { z8::ui::Docked , z8::ui::Floating } |