18 std::unique_ptr<UIObject>
UO;
22 explicit DrawNode(std::unique_ptr<UIObject>
O);
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
Definition BehaviorNode.h:17
bool SetProperty(const std::string &name, const std::string &value) override
Definition DrawNode.cpp:27
bool OccludesEarlierText
Definition DrawNode.h:20
bool SetColor(const DirectX::XMFLOAT4 &color) const
Definition DrawNode.cpp:62
bool SetCornerRadius(float radius) const
Definition DrawNode.cpp:68
void Synchronize() override
Definition DrawNode.cpp:76
~DrawNode() override
Definition DrawNode.cpp:21
DrawNode(std::unique_ptr< UIObject > O)
Definition DrawNode.cpp:13
std::unique_ptr< UIObject > UO
Definition DrawNode.h:18
bool SetBorder(const DirectX::XMFLOAT4 &color, float width) const
Definition DrawNode.cpp:56
Definition Application.h:18
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15