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slot 0.0.1
A real time UI render framework
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#include <DrawNode.h>


Public 属性 | |
| std::unique_ptr< UIObject > | UO |
| bool | OccludesEarlierText = false |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| virtual void | OnVisualStateChanged () |
| void | ReleaseBehaviors () |
DrawNode 同时参与布局和绘制的 UI 节点中间层。
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explicit |
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override |

设置像素宽度边框;0 表示不绘制边框。

重载 z8::ui::BehaviorNode .
被 z8::ui::ImageNode, z8::ui::MenuItemNode, z8::ui::MenuNode, z8::ui::PanelGroupNode, z8::ui::PanelNode, z8::ui::SliderNode, z8::ui::TextInputNode, z8::ui::ToggleNode , 以及 z8::ui::TreeViewItemNode 重载.


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overridevirtual |
重载 z8::ui::BaseNode .
被 z8::ui::SliderNode , 以及 z8::ui::TextInputNode 重载.
| std::unique_ptr<UIObject> z8::ui::DrawNode::UO |