slot 0.0.1
A real time UI render framework
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Public 成员函数 | Public 属性 | 所有成员列表
z8::ui::ImageNode类 参考final

#include <ImageNode.h>

类 z8::ui::ImageNode 继承关系图:
Inheritance graph
[图例]
z8::ui::ImageNode 的协作图:
Collaboration graph
[图例]

Public 成员函数

 ImageNode ()
 
bool SetIcon (UIIcon icon)
 
bool SetProperty (const std::string &name, const std::string &value) override
 
const charTypeName () const override
 
- Public 成员函数 继承自 z8::ui::DrawNode
 DrawNode (std::unique_ptr< UIObject > O)
 
 ~DrawNode () override
 
bool SetColor (const DirectX::XMFLOAT4 &color) const
 
bool SetBorder (const DirectX::XMFLOAT4 &color, float width) const
 
bool SetCornerRadius (float radius) const
 
void Synchronize () override
 
- Public 成员函数 继承自 z8::ui::BehaviorNode
 ~BehaviorNode () override
 
EventReply DispatchMouseDown (const MouseMovArgs &args)
 
bool DispatchMouseMove (const MouseMovArgs &args)
 
bool DispatchMouseDrag (const MouseMovArgs &args)
 
bool DispatchMouseUp (const MouseMovArgs &args)
 
bool DispatchMouseWheel (MouseWheelArgs args)
 
MouseCursor QueryMouseCursor (const MouseMovArgs &args) const
 
void DispatchAfterLayout () override
 
void DispatchBeforeLayout (float width, float height) const
 
void DispatchDragStarted (const MouseMovArgs &args) const
 
void DispatchDragCompleted (const MouseMovArgs &args) const
 
void CancelPointerCapture ()
 
IBehaviorAddBehavior (std::unique_ptr< IBehavior > behavior)
 
bool RemoveBehavior (IBehavior *behavior)
 
void SetHovered (bool hovered)
 
void SetPressed (bool pressed)
 
void SetFocused (bool focused)
 
template<typename T , typename... Args>
TAddBehavior (Args &&...args)
 
template<typename T >
TGetBehavior ()
 
template<typename T >
const TGetBehavior () const
 
- Public 成员函数 继承自 z8::ui::BaseNode
 BaseNode ()
 
 ~BaseNode () override
 
 BaseNode (const BaseNode &)=delete
 
BaseNodeoperator= (const BaseNode &)=delete
 
virtual bool RoutesToScene () const
 
virtual BaseNodeContentHost ()
 
bool Contains (float x, float y) const
 
bool Contains (MouseMovArgs args) const
 
virtual BaseNodeAddChild (std::unique_ptr< BaseNode > child)
 
void RemoveChildrenFrom (size_t first)
 
virtual void OnAfterLayout ()
 
- Public 成员函数 继承自 z8::ui::IProperty
virtual ~IProperty ()=default
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseDown (MouseMovArgs)
 
virtual EventReply OnMouseMove (MouseMovArgs)
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseUp (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyDown (KeyArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 
virtual void OnPointerCaptureLost ()
 

Public 属性

UIIcon Icon = UIIcon::Cube
 
std::string Source = "asset://texture/icons/lucide/box.svg"
 
- Public 属性 继承自 z8::ui::DrawNode
std::unique_ptr< UIObjectUO
 
bool OccludesEarlierText = false
 
- Public 属性 继承自 z8::ui::BehaviorNode
bool HitTestVisible = false
 
bool Hovered = false
 
bool Pressed = false
 
bool Focusable = false
 
bool Focused = false
 
std::vector< std::unique_ptr< IBehavior > > Behaviors
 
IBehaviorCapturedBehavior = nullptr
 
- Public 属性 继承自 z8::ui::BaseNode
std::string Key
 
LayoutStyle Style
 
LayoutBox Computed
 
BaseNodeParent = nullptr
 
std::vector< std::unique_ptr< BaseNode > > Children
 
float Left = 0.0f
 
float Top = 0.0f
 
float Width = 0.0f
 
float Height = 0.0f
 
float ChildOffsetX = 0.0f
 
float ChildOffsetY = 0.0f
 
bool ClipChildren = false
 
bool Visible = true
 
bool EffectiveVisible = true
 
bool LayoutManaged = false
 
ClipRect VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f}
 

额外继承的成员函数

- Protected 成员函数 继承自 z8::ui::BehaviorNode
virtual void OnVisualStateChanged ()
 
void ReleaseBehaviors ()
 

详细描述

UI 图标节点。

Source 是资源边界,asset://texture/icons/lucide/* 指向随项目分发的 SVG。 节点把受支持的 Lucide 轮廓编译进 UI Shader,避免每个小图标建立纹理上传 与描述符生命周期;保留旧 builtin URI 仅用于声明兼容。

构造及析构函数说明

◆ ImageNode()

ImageNode::ImageNode ( )
函数调用图:

成员函数说明

◆ SetIcon()

bool ImageNode::SetIcon ( UIIcon icon)

直接按语义选择图标,业务控件无需知道资源路径。

函数调用图:
这是这个函数的调用关系图:

◆ SetProperty()

bool ImageNode::SetProperty ( const std::string & name,
const std::string & value )
overridevirtual

重载 z8::ui::DrawNode .

函数调用图:
这是这个函数的调用关系图:

◆ TypeName()

const char * z8::ui::ImageNode::TypeName ( ) const
inlineoverridevirtual

重载 z8::ui::BaseNode .

类成员变量说明

◆ Icon

UIIcon z8::ui::ImageNode::Icon = UIIcon::Cube

◆ Source

std::string z8::ui::ImageNode::Source = "asset://texture/icons/lucide/box.svg"

该类的文档由以下文件生成: