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slot 0.0.1
A real time UI render framework
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#include <ImageNode.h>


Public 属性 | |
| UIIcon | Icon = UIIcon::Cube |
| std::string | Source = "asset://texture/icons/lucide/box.svg" |
Public 属性 继承自 z8::ui::DrawNode | |
| std::unique_ptr< UIObject > | UO |
| bool | OccludesEarlierText = false |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| virtual void | OnVisualStateChanged () |
| void | ReleaseBehaviors () |
UI 图标节点。
Source 是资源边界,asset://texture/icons/lucide/* 指向随项目分发的 SVG。 节点把受支持的 Lucide 轮廓编译进 UI Shader,避免每个小图标建立纹理上传 与描述符生命周期;保留旧 builtin URI 仅用于声明兼容。
| ImageNode::ImageNode | ( | ) |

重载 z8::ui::BaseNode .
| UIIcon z8::ui::ImageNode::Icon = UIIcon::Cube |