slot 0.0.1
A real time UI render framework
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Public 成员函数 | Public 属性 | Private 属性 | 所有成员列表
z8::ui::PanelNode类 参考

#include <PanelNode.h>

类 z8::ui::PanelNode 继承关系图:
Inheritance graph
[图例]
z8::ui::PanelNode 的协作图:
Collaboration graph
[图例]

Public 成员函数

 PanelNode ()
 
BaseNodeContentHost () override
 
bool HasInteractiveGeometry () const
 
bool SetProperty (const std::string &name, const std::string &value) override
 
bool SetTitleIcon (UIIcon icon)
 
const charTypeName () const override
 
- Public 成员函数 继承自 z8::ui::RectNode
 RectNode ()
 
const charTypeName () const override
 
- Public 成员函数 继承自 z8::ui::DrawNode
 DrawNode (std::unique_ptr< UIObject > O)
 
 ~DrawNode () override
 
bool SetColor (const DirectX::XMFLOAT4 &color) const
 
bool SetBorder (const DirectX::XMFLOAT4 &color, float width) const
 
bool SetCornerRadius (float radius) const
 
void Synchronize () override
 
- Public 成员函数 继承自 z8::ui::BehaviorNode
 ~BehaviorNode () override
 
EventReply DispatchMouseDown (const MouseMovArgs &args)
 
bool DispatchMouseMove (const MouseMovArgs &args)
 
bool DispatchMouseDrag (const MouseMovArgs &args)
 
bool DispatchMouseUp (const MouseMovArgs &args)
 
bool DispatchMouseWheel (MouseWheelArgs args)
 
MouseCursor QueryMouseCursor (const MouseMovArgs &args) const
 
void DispatchAfterLayout () override
 
void DispatchBeforeLayout (float width, float height) const
 
void DispatchDragStarted (const MouseMovArgs &args) const
 
void DispatchDragCompleted (const MouseMovArgs &args) const
 
void CancelPointerCapture ()
 
IBehaviorAddBehavior (std::unique_ptr< IBehavior > behavior)
 
bool RemoveBehavior (IBehavior *behavior)
 
void SetHovered (bool hovered)
 
void SetPressed (bool pressed)
 
void SetFocused (bool focused)
 
template<typename T , typename... Args>
TAddBehavior (Args &&...args)
 
template<typename T >
TGetBehavior ()
 
template<typename T >
const TGetBehavior () const
 
- Public 成员函数 继承自 z8::ui::BaseNode
 BaseNode ()
 
 ~BaseNode () override
 
 BaseNode (const BaseNode &)=delete
 
BaseNodeoperator= (const BaseNode &)=delete
 
virtual bool RoutesToScene () const
 
bool Contains (float x, float y) const
 
bool Contains (MouseMovArgs args) const
 
virtual BaseNodeAddChild (std::unique_ptr< BaseNode > child)
 
void RemoveChildrenFrom (size_t first)
 
virtual void OnAfterLayout ()
 
- Public 成员函数 继承自 z8::ui::IProperty
virtual ~IProperty ()=default
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseDown (MouseMovArgs)
 
virtual EventReply OnMouseMove (MouseMovArgs)
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseUp (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyDown (KeyArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 
virtual void OnPointerCaptureLost ()
 

Public 属性

PanelGroupNodeGroup = nullptr
 
std::string IconSource
 
ImageNodeTitleIconNode
 
RectNodeTitleBarNode
 
TextNodeTitleNode
 
ScrollNodeScrollAreaNode
 
- Public 属性 继承自 z8::ui::DrawNode
std::unique_ptr< UIObjectUO
 
bool OccludesEarlierText = false
 
- Public 属性 继承自 z8::ui::BehaviorNode
bool HitTestVisible = false
 
bool Hovered = false
 
bool Pressed = false
 
bool Focusable = false
 
bool Focused = false
 
std::vector< std::unique_ptr< IBehavior > > Behaviors
 
IBehaviorCapturedBehavior = nullptr
 
- Public 属性 继承自 z8::ui::BaseNode
std::string Key
 
LayoutStyle Style
 
LayoutBox Computed
 
BaseNodeParent = nullptr
 
std::vector< std::unique_ptr< BaseNode > > Children
 
float Left = 0.0f
 
float Top = 0.0f
 
float Width = 0.0f
 
float Height = 0.0f
 
float ChildOffsetX = 0.0f
 
float ChildOffsetY = 0.0f
 
bool ClipChildren = false
 
bool Visible = true
 
bool EffectiveVisible = true
 
bool LayoutManaged = false
 
ClipRect VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f}
 

Private 属性

float TitleHeight = 0.0f
 

额外继承的成员函数

- Protected 成员函数 继承自 z8::ui::BehaviorNode
virtual void OnVisualStateChanged ()
 
void ReleaseBehaviors ()
 

构造及析构函数说明

◆ PanelNode()

PanelNode::PanelNode ( )
函数调用图:

成员函数说明

◆ ContentHost()

BaseNode * PanelNode::ContentHost ( )
overridevirtual

重载 z8::ui::BaseNode .

函数调用图:
这是这个函数的调用关系图:

◆ HasInteractiveGeometry()

bool z8::ui::PanelNode::HasInteractiveGeometry ( ) const
inline

即时声明重复提交初始样式时,用它保护用户已经调整的几何。

◆ SetProperty()

bool PanelNode::SetProperty ( const std::string & name,
const std::string & value )
overridevirtual

重载 z8::ui::DrawNode .

函数调用图:
这是这个函数的调用关系图:

◆ SetTitleIcon()

bool PanelNode::SetTitleIcon ( UIIcon icon)

内部编辑器控件可按 UIIcon 设置标题图标,声明层仍可继续使用 Source URI。

函数调用图:
这是这个函数的调用关系图:

◆ TypeName()

const char * z8::ui::PanelNode::TypeName ( ) const
inlineoverridevirtual

重载 z8::ui::BaseNode .

z8::ui::TerminalNode 重载.

类成员变量说明

◆ Group

PanelGroupNode* z8::ui::PanelNode::Group = nullptr

所属页签组;非拥有指针,未入组的独立 Panel 为空。

◆ IconSource

std::string z8::ui::PanelNode::IconSource

标题图标的资源 URI;入组后由对应 Tab 继续展示同一图标。

◆ ScrollAreaNode

ScrollNode* z8::ui::PanelNode::ScrollAreaNode

◆ TitleBarNode

RectNode* z8::ui::PanelNode::TitleBarNode

◆ TitleHeight

float z8::ui::PanelNode::TitleHeight = 0.0f
private

构造时取自 Theme;实例属性可覆盖但不会修改全局主题。

◆ TitleIconNode

ImageNode* z8::ui::PanelNode::TitleIconNode

◆ TitleNode

TextNode* z8::ui::PanelNode::TitleNode

该类的文档由以下文件生成: