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slot 0.0.1
A real time UI render framework
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#include <ScrollNode.h>


Public 属性 | |
| BaseNode * | ViewportNode = nullptr |
| BaseNode * | ContentNode = nullptr |
| ScrollBarNode * | VerticalScrollBarNode = nullptr |
| RectNode * | VerticalScrollThumbNode = nullptr |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| virtual void | OnVisualStateChanged () |
| void | ReleaseBehaviors () |
封装 viewport、content、滚动条和 ScrollBehavior 的可复用滚动容器。
外部子节点统一添加到 ContentHost;Panel 不再了解滚动范围、裁剪或滑块绑定, 列表和树控件也可直接复用该组合节点。
| ScrollNode::ScrollNode | ( | ) |

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inlineoverridevirtual |
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inline |

重载 z8::ui::BaseNode .
被 z8::ui::TreeViewNode 重载.
| ScrollBarNode* z8::ui::ScrollNode::VerticalScrollBarNode = nullptr |