slot 0.0.1
A real time UI render framework
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Public 成员函数 | Public 属性 | Private 成员函数 | Private 属性 | 所有成员列表
z8::ui::ToggleNode类 参考final

#include <ToggleNode.h>

类 z8::ui::ToggleNode 继承关系图:
Inheritance graph
[图例]
z8::ui::ToggleNode 的协作图:
Collaboration graph
[图例]

Public 成员函数

 ToggleNode ()
 
bool ConsumeChanged ()
 
const charTypeName () const override
 
EventReply OnKeyDown (KeyArgs args) override
 
EventReply OnMouseDown (MouseMovArgs args) override
 
EventReply OnMouseUp (MouseMovArgs args) override
 
void OnPointerCaptureLost () override
 
bool SetChecked (bool checked, bool notify=true)
 
void SetEnabled (bool enabled)
 
bool SetProperty (const std::string &name, const std::string &value) override
 
void SetText (const std::string &text)
 
- Public 成员函数 继承自 z8::ui::RectNode
 RectNode ()
 
- Public 成员函数 继承自 z8::ui::DrawNode
 DrawNode (std::unique_ptr< UIObject > O)
 
 ~DrawNode () override
 
bool SetColor (const DirectX::XMFLOAT4 &color) const
 
bool SetBorder (const DirectX::XMFLOAT4 &color, float width) const
 
bool SetCornerRadius (float radius) const
 
void Synchronize () override
 
- Public 成员函数 继承自 z8::ui::BehaviorNode
 ~BehaviorNode () override
 
EventReply DispatchMouseDown (const MouseMovArgs &args)
 
bool DispatchMouseMove (const MouseMovArgs &args)
 
bool DispatchMouseDrag (const MouseMovArgs &args)
 
bool DispatchMouseUp (const MouseMovArgs &args)
 
bool DispatchMouseWheel (MouseWheelArgs args)
 
MouseCursor QueryMouseCursor (const MouseMovArgs &args) const
 
void DispatchAfterLayout () override
 
void DispatchBeforeLayout (float width, float height) const
 
void DispatchDragStarted (const MouseMovArgs &args) const
 
void DispatchDragCompleted (const MouseMovArgs &args) const
 
void CancelPointerCapture ()
 
IBehaviorAddBehavior (std::unique_ptr< IBehavior > behavior)
 
bool RemoveBehavior (IBehavior *behavior)
 
void SetHovered (bool hovered)
 
void SetPressed (bool pressed)
 
void SetFocused (bool focused)
 
template<typename T , typename... Args>
TAddBehavior (Args &&...args)
 
template<typename T >
TGetBehavior ()
 
template<typename T >
const TGetBehavior () const
 
- Public 成员函数 继承自 z8::ui::BaseNode
 BaseNode ()
 
 ~BaseNode () override
 
 BaseNode (const BaseNode &)=delete
 
BaseNodeoperator= (const BaseNode &)=delete
 
virtual bool RoutesToScene () const
 
virtual BaseNodeContentHost ()
 
bool Contains (float x, float y) const
 
bool Contains (MouseMovArgs args) const
 
virtual BaseNodeAddChild (std::unique_ptr< BaseNode > child)
 
void RemoveChildrenFrom (size_t first)
 
virtual void OnAfterLayout ()
 
- Public 成员函数 继承自 z8::ui::IProperty
virtual ~IProperty ()=default
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseMove (MouseMovArgs)
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 

Public 属性

RectNodeIndicatorNode = nullptr
 
TextNodeLabelNode = nullptr
 
bool Checked = false
 
bool Enabled = true
 
std::function< void(bool)> ValueChanged
 
- Public 属性 继承自 z8::ui::DrawNode
std::unique_ptr< UIObjectUO
 
bool OccludesEarlierText = false
 
- Public 属性 继承自 z8::ui::BehaviorNode
bool HitTestVisible = false
 
bool Hovered = false
 
bool Pressed = false
 
bool Focusable = false
 
bool Focused = false
 
std::vector< std::unique_ptr< IBehavior > > Behaviors
 
IBehaviorCapturedBehavior = nullptr
 
- Public 属性 继承自 z8::ui::BaseNode
std::string Key
 
LayoutStyle Style
 
LayoutBox Computed
 
BaseNodeParent = nullptr
 
std::vector< std::unique_ptr< BaseNode > > Children
 
float Left = 0.0f
 
float Top = 0.0f
 
float Width = 0.0f
 
float Height = 0.0f
 
float ChildOffsetX = 0.0f
 
float ChildOffsetY = 0.0f
 
bool ClipChildren = false
 
bool Visible = true
 
bool EffectiveVisible = true
 
bool LayoutManaged = false
 
ClipRect VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f}
 

Private 成员函数

void OnVisualStateChanged () override
 

Private 属性

bool Armed = false
 
bool ChangePending = false
 

额外继承的成员函数

- Protected 成员函数 继承自 z8::ui::BehaviorNode
void ReleaseBehaviors ()
 

详细描述

带标签的布尔开关;状态归控件所有,外部通过回调或 ConsumeChanged 同步。

构造及析构函数说明

◆ ToggleNode()

ToggleNode::ToggleNode ( )
函数调用图:

成员函数说明

◆ ConsumeChanged()

bool ToggleNode::ConsumeChanged ( )

◆ OnKeyDown()

EventReply ToggleNode::OnKeyDown ( KeyArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnMouseDown()

EventReply ToggleNode::OnMouseDown ( MouseMovArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnMouseUp()

EventReply ToggleNode::OnMouseUp ( MouseMovArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnPointerCaptureLost()

void z8::ui::ToggleNode::OnPointerCaptureLost ( )
inlineoverridevirtual

重载 z8::EventTarget .

◆ OnVisualStateChanged()

void ToggleNode::OnVisualStateChanged ( )
overrideprivatevirtual

派生控件在状态变化时只重算主题色,不得改变布局或真实命中区域。

重载 z8::ui::BehaviorNode .

函数调用图:
这是这个函数的调用关系图:

◆ SetChecked()

bool ToggleNode::SetChecked ( bool checked,
bool notify = true )
函数调用图:
这是这个函数的调用关系图:

◆ SetEnabled()

void ToggleNode::SetEnabled ( bool enabled)
函数调用图:
这是这个函数的调用关系图:

◆ SetProperty()

bool ToggleNode::SetProperty ( const std::string & name,
const std::string & value )
overridevirtual

重载 z8::ui::DrawNode .

函数调用图:

◆ SetText()

void ToggleNode::SetText ( const std::string & text)
这是这个函数的调用关系图:

◆ TypeName()

const char * z8::ui::ToggleNode::TypeName ( ) const
inlineoverridevirtual

重载 z8::ui::RectNode .

类成员变量说明

◆ Armed

bool z8::ui::ToggleNode::Armed = false
private

◆ ChangePending

bool z8::ui::ToggleNode::ChangePending = false
private

◆ Checked

bool z8::ui::ToggleNode::Checked = false

◆ Enabled

bool z8::ui::ToggleNode::Enabled = true

◆ IndicatorNode

RectNode* z8::ui::ToggleNode::IndicatorNode = nullptr

◆ LabelNode

TextNode* z8::ui::ToggleNode::LabelNode = nullptr

◆ ValueChanged

std::function<void(bool)> z8::ui::ToggleNode::ValueChanged

该类的文档由以下文件生成: