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slot 0.0.1
A real time UI render framework
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#include <ToggleNode.h>


Public 属性 | |
| RectNode * | IndicatorNode = nullptr |
| TextNode * | LabelNode = nullptr |
| bool | Checked = false |
| bool | Enabled = true |
| std::function< void(bool)> | ValueChanged |
Public 属性 继承自 z8::ui::DrawNode | |
| std::unique_ptr< UIObject > | UO |
| bool | OccludesEarlierText = false |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
Private 成员函数 | |
| void | OnVisualStateChanged () override |
Private 属性 | |
| bool | Armed = false |
| bool | ChangePending = false |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| void | ReleaseBehaviors () |
带标签的布尔开关;状态归控件所有,外部通过回调或 ConsumeChanged 同步。
| ToggleNode::ToggleNode | ( | ) |

| bool ToggleNode::ConsumeChanged | ( | ) |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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inlineoverridevirtual |
重载 z8::EventTarget .
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overrideprivatevirtual |
重载 z8::ui::RectNode .