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slot 0.0.1
A real time UI render framework
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#include <SliderNode.h>


Private 成员函数 | |
| void | OnVisualStateChanged () override |
| void | UpdateFromPointer (float clientX) |
Private 属性 | |
| bool | ChangePending = false |
| bool | Dragging = false |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| void | ReleaseBehaviors () |
单轴数值 Slider;布局只定义命中轨道,动态 Fill/Thumb 在同步阶段求解。
| SliderNode::SliderNode | ( | ) |

| bool SliderNode::ConsumeChanged | ( | ) |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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inlineoverridevirtual |
重载 z8::EventTarget .
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overrideprivatevirtual |
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overridevirtual |
重载 z8::ui::RectNode .
| float z8::ui::SliderNode::Maximum = 1.0f |
| float z8::ui::SliderNode::Minimum = 0.0f |
| float z8::ui::SliderNode::Step = 0.0f |
| float z8::ui::SliderNode::Value = 0.0f |