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slot 0.0.1
A real time UI render framework
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#include <TextInputNode.h>


Private 成员函数 | |
| void | NotifyChanged () |
| void | OnVisualStateChanged () override |
| void | RefreshTextVisual () |
Private 属性 | |
| size_t | CaretOffset = 0 |
| bool | ChangePending = false |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| void | ReleaseBehaviors () |
单行 UTF-8 文本输入;字符由 WM_CHAR 通道输入,导航和编辑键由 KeyDown 处理。
| TextInputNode::TextInputNode | ( | ) |

| bool TextInputNode::ConsumeChanged | ( | ) |
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private |


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overridevirtual |
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overridevirtual |
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overridevirtual |
重载 z8::EventTarget .
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overridevirtual |
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overrideprivatevirtual |
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private |


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overridevirtual |
重载 z8::ui::RectNode .
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private |
| std::string z8::ui::TextInputNode::Placeholder |
| std::string z8::ui::TextInputNode::Text |