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slot 0.0.1
A real time UI render framework
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#include <MenuNode.h>


Public 属性 | |
| TextNode * | LabelNode = nullptr |
| ImageNode * | ChevronNode = nullptr |
| RectNode * | PopupNode = nullptr |
| bool | Enabled = true |
| bool | Open = false |
Public 属性 继承自 z8::ui::DrawNode | |
| std::unique_ptr< UIObject > | UO |
| bool | OccludesEarlierText = false |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
Private 成员函数 | |
| void | CloseSiblingMenus () |
| bool | HasOpenSibling () const |
| void | OnVisualStateChanged () override |
| void | OpenExclusive () |
| MenuNode * | ParentMenu () const |
| void | RefreshGeometry () |
Private 属性 | |
| bool | TopLevel = false |
额外继承的成员函数 | |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| void | ReleaseBehaviors () |
可同时作为菜单栏入口和级联目录项的 Menu。 Popup 始终保留在节点树中,只切换可见性,打开菜单不会重建渲染资源。
| MenuNode::MenuNode | ( | ) |

| void MenuNode::CloseBranch | ( | ) |

| void MenuNode::CloseHierarchy | ( | ) |


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inlineoverridevirtual |
重载 z8::ui::BaseNode .
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inline |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overrideprivatevirtual |
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| MenuNode * MenuNode::RootMenu | ( | ) |

重载 z8::ui::BaseNode .