slot 0.0.1
A real time UI render framework
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Public 成员函数 | Public 属性 | Private 成员函数 | Private 属性 | 所有成员列表
z8::ui::MenuNode类 参考final

#include <MenuNode.h>

类 z8::ui::MenuNode 继承关系图:
Inheritance graph
[图例]
z8::ui::MenuNode 的协作图:
Collaboration graph
[图例]

Public 成员函数

 MenuNode ()
 
void CloseBranch ()
 
void CloseHierarchy ()
 
BaseNodeContentHost () override
 
bool IsTopLevel () const
 
EventReply OnKeyDown (KeyArgs args) override
 
EventReply OnMouseDown (MouseMovArgs args) override
 
EventReply OnMouseMove (MouseMovArgs args) override
 
void OnAfterLayout () override
 
MenuNodeRootMenu ()
 
void SetEnabled (bool enabled)
 
bool SetOpen (bool open)
 
bool SetProperty (const std::string &name, const std::string &value) override
 
void SetText (const std::string &text)
 
void SetTopLevel (bool topLevel)
 
const charTypeName () const override
 
- Public 成员函数 继承自 z8::ui::RectNode
 RectNode ()
 
const charTypeName () const override
 
- Public 成员函数 继承自 z8::ui::DrawNode
 DrawNode (std::unique_ptr< UIObject > O)
 
 ~DrawNode () override
 
bool SetColor (const DirectX::XMFLOAT4 &color) const
 
bool SetBorder (const DirectX::XMFLOAT4 &color, float width) const
 
bool SetCornerRadius (float radius) const
 
void Synchronize () override
 
- Public 成员函数 继承自 z8::ui::BehaviorNode
 ~BehaviorNode () override
 
EventReply DispatchMouseDown (const MouseMovArgs &args)
 
bool DispatchMouseMove (const MouseMovArgs &args)
 
bool DispatchMouseDrag (const MouseMovArgs &args)
 
bool DispatchMouseUp (const MouseMovArgs &args)
 
bool DispatchMouseWheel (MouseWheelArgs args)
 
MouseCursor QueryMouseCursor (const MouseMovArgs &args) const
 
void DispatchAfterLayout () override
 
void DispatchBeforeLayout (float width, float height) const
 
void DispatchDragStarted (const MouseMovArgs &args) const
 
void DispatchDragCompleted (const MouseMovArgs &args) const
 
void CancelPointerCapture ()
 
IBehaviorAddBehavior (std::unique_ptr< IBehavior > behavior)
 
bool RemoveBehavior (IBehavior *behavior)
 
void SetHovered (bool hovered)
 
void SetPressed (bool pressed)
 
void SetFocused (bool focused)
 
template<typename T , typename... Args>
TAddBehavior (Args &&...args)
 
template<typename T >
TGetBehavior ()
 
template<typename T >
const TGetBehavior () const
 
- Public 成员函数 继承自 z8::ui::BaseNode
 BaseNode ()
 
 ~BaseNode () override
 
 BaseNode (const BaseNode &)=delete
 
BaseNodeoperator= (const BaseNode &)=delete
 
virtual bool RoutesToScene () const
 
bool Contains (float x, float y) const
 
bool Contains (MouseMovArgs args) const
 
virtual BaseNodeAddChild (std::unique_ptr< BaseNode > child)
 
void RemoveChildrenFrom (size_t first)
 
- Public 成员函数 继承自 z8::ui::IProperty
virtual ~IProperty ()=default
 
- Public 成员函数 继承自 z8::EventTarget
virtual ~EventTarget ()=default
 
virtual EventReply OnMouseDrag (MouseMovArgs)
 
virtual EventReply OnMouseUp (MouseMovArgs)
 
virtual EventReply OnMouseWheel (MouseWheelArgs)
 
virtual EventReply OnKeyUp (KeyArgs)
 
virtual EventReply OnTextInput (wchar_t)
 
virtual MouseCursor GetMouseCursor (MouseMovArgs) const
 
virtual void OnPointerCaptureLost ()
 

Public 属性

TextNodeLabelNode = nullptr
 
ImageNodeChevronNode = nullptr
 
RectNodePopupNode = nullptr
 
bool Enabled = true
 
bool Open = false
 
- Public 属性 继承自 z8::ui::DrawNode
std::unique_ptr< UIObjectUO
 
bool OccludesEarlierText = false
 
- Public 属性 继承自 z8::ui::BehaviorNode
bool HitTestVisible = false
 
bool Hovered = false
 
bool Pressed = false
 
bool Focusable = false
 
bool Focused = false
 
std::vector< std::unique_ptr< IBehavior > > Behaviors
 
IBehaviorCapturedBehavior = nullptr
 
- Public 属性 继承自 z8::ui::BaseNode
std::string Key
 
LayoutStyle Style
 
LayoutBox Computed
 
BaseNodeParent = nullptr
 
std::vector< std::unique_ptr< BaseNode > > Children
 
float Left = 0.0f
 
float Top = 0.0f
 
float Width = 0.0f
 
float Height = 0.0f
 
float ChildOffsetX = 0.0f
 
float ChildOffsetY = 0.0f
 
bool ClipChildren = false
 
bool Visible = true
 
bool EffectiveVisible = true
 
bool LayoutManaged = false
 
ClipRect VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f}
 

Private 成员函数

void CloseSiblingMenus ()
 
bool HasOpenSibling () const
 
void OnVisualStateChanged () override
 
void OpenExclusive ()
 
MenuNodeParentMenu () const
 
void RefreshGeometry ()
 

Private 属性

bool TopLevel = false
 

额外继承的成员函数

- Protected 成员函数 继承自 z8::ui::BehaviorNode
void ReleaseBehaviors ()
 

详细描述

可同时作为菜单栏入口和级联目录项的 Menu。 Popup 始终保留在节点树中,只切换可见性,打开菜单不会重建渲染资源。

构造及析构函数说明

◆ MenuNode()

MenuNode::MenuNode ( )
函数调用图:

成员函数说明

◆ CloseBranch()

void MenuNode::CloseBranch ( )
函数调用图:

◆ CloseHierarchy()

void MenuNode::CloseHierarchy ( )
函数调用图:
这是这个函数的调用关系图:

◆ CloseSiblingMenus()

void MenuNode::CloseSiblingMenus ( )
private
函数调用图:
这是这个函数的调用关系图:

◆ ContentHost()

BaseNode * z8::ui::MenuNode::ContentHost ( )
inlineoverridevirtual

重载 z8::ui::BaseNode .

◆ HasOpenSibling()

bool MenuNode::HasOpenSibling ( ) const
private
函数调用图:
这是这个函数的调用关系图:

◆ IsTopLevel()

bool z8::ui::MenuNode::IsTopLevel ( ) const
inline

◆ OnAfterLayout()

void MenuNode::OnAfterLayout ( )
overridevirtual

重载 z8::ui::BaseNode .

函数调用图:

◆ OnKeyDown()

EventReply MenuNode::OnKeyDown ( KeyArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnMouseDown()

EventReply MenuNode::OnMouseDown ( MouseMovArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnMouseMove()

EventReply MenuNode::OnMouseMove ( MouseMovArgs args)
overridevirtual

重载 z8::EventTarget .

函数调用图:

◆ OnVisualStateChanged()

void MenuNode::OnVisualStateChanged ( )
overrideprivatevirtual

派生控件在状态变化时只重算主题色,不得改变布局或真实命中区域。

重载 z8::ui::BehaviorNode .

函数调用图:
这是这个函数的调用关系图:

◆ OpenExclusive()

void MenuNode::OpenExclusive ( )
private
函数调用图:
这是这个函数的调用关系图:

◆ ParentMenu()

MenuNode * MenuNode::ParentMenu ( ) const
private
这是这个函数的调用关系图:

◆ RefreshGeometry()

void MenuNode::RefreshGeometry ( )
private
函数调用图:
这是这个函数的调用关系图:

◆ RootMenu()

MenuNode * MenuNode::RootMenu ( )
这是这个函数的调用关系图:

◆ SetEnabled()

void MenuNode::SetEnabled ( bool enabled)
函数调用图:
这是这个函数的调用关系图:

◆ SetOpen()

bool MenuNode::SetOpen ( bool open)
函数调用图:
这是这个函数的调用关系图:

◆ SetProperty()

bool MenuNode::SetProperty ( const std::string & name,
const std::string & value )
overridevirtual

重载 z8::ui::DrawNode .

函数调用图:

◆ SetText()

void MenuNode::SetText ( const std::string & text)
函数调用图:
这是这个函数的调用关系图:

◆ SetTopLevel()

void MenuNode::SetTopLevel ( bool topLevel)
函数调用图:

◆ TypeName()

const char * z8::ui::MenuNode::TypeName ( ) const
inlineoverridevirtual

重载 z8::ui::BaseNode .

类成员变量说明

◆ ChevronNode

ImageNode* z8::ui::MenuNode::ChevronNode = nullptr

◆ Enabled

bool z8::ui::MenuNode::Enabled = true

◆ LabelNode

TextNode* z8::ui::MenuNode::LabelNode = nullptr

◆ Open

bool z8::ui::MenuNode::Open = false

◆ PopupNode

RectNode* z8::ui::MenuNode::PopupNode = nullptr

◆ TopLevel

bool z8::ui::MenuNode::TopLevel = false
private

该类的文档由以下文件生成: