slot 0.0.1
A real time UI render framework
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FirstPersonCamera.h
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1//
2// Created by zhou_zhengming on 2026/5/19.
3//
4
5#pragma once
6#include "BaseCamera.h"
7
8namespace z8 {
10public:
11 // 编辑器视口尚未建立按键捕获/隐藏光标协议前,默认禁止鼠标驱动相机。
12 bool MouseLookEnabled = false;
13 const float SensitivityX = 0.03f;
14 const float SensitivityY = 0.08f;
15 const float SpeedX = 1.0f;
16 const float SpeedZ = 1.0f;
17 const float SpeedY = 0.2f;
18
21};
22}
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Definition BaseCamera.h:10
Definition FirstPersonCamera.h:9
const float SpeedY
Definition FirstPersonCamera.h:17
bool MouseLookEnabled
Definition FirstPersonCamera.h:12
EventReply OnKeyDown(KeyArgs) override
Definition FirstPersonCamera.cpp:33
const float SensitivityX
Definition FirstPersonCamera.h:13
EventReply OnMouseMove(MouseMovArgs) override
Definition FirstPersonCamera.cpp:12
const float SpeedZ
Definition FirstPersonCamera.h:16
const float SpeedX
Definition FirstPersonCamera.h:15
const float SensitivityY
Definition FirstPersonCamera.h:14
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15
EventReply
Definition Event.h:13
Definition Event.h:67
Definition Event.h:41