资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
Definition BehaviorNode.h:17
Definition IBehavior.h:17
IBehavior(int priority=0)
Definition IBehavior.h:22
int Priority
Definition IBehavior.h:20
virtual void OnAfterLayout()
Definition IBehavior.h:29
virtual void OnAttached()
Definition IBehavior.h:34
IBehavior & operator=(const IBehavior &)=delete
virtual void OnDragStarted(MouseMovArgs)
Definition IBehavior.h:32
virtual void OnDragCompleted(MouseMovArgs)
Definition IBehavior.h:33
~IBehavior() override=default
virtual void OnBeforeLayout(float, float)
Definition IBehavior.h:28
virtual void OnDetached()
Definition IBehavior.h:35
IBehavior(const IBehavior &)=delete
Definition IProperty.h:10
Definition Application.h:18