6#include <DirectXMath.h>
13 1.0f, 0.0f, 0.0f, 0.0f,
14 0.0f, 1.0f, 0.0f, 0.0f,
15 0.0f, 0.0f, 1.0f, 0.0f,
16 0.0f, 0.0f, 0.0f, 1.0f
20 static T
Clamp(
const T& x,
const T& low,
const T& high)
22 return x < low ? low : (x > high ? high : x);
static DirectX::XMFLOAT4X4 Identity4x4
Definition Math.h:11
static T Clamp(const T &x, const T &low, const T &high)
Definition Math.h:20
Definition Application.h:14