15 const char *
TypeName()
const override {
return "SceneViewport"; }
34 const char *
TypeName()
const override {
return "Scene"; }
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
Definition BehaviorNode.h:17
Definition SceneNode.h:26
const BaseNode & Viewport() const
Definition SceneNode.h:37
TextNode * TitleNode
Definition SceneNode.h:29
RectNode * TitleBarNode
Definition SceneNode.h:28
float TitleHeight
Definition SceneNode.h:43
bool HasInteractiveGeometry() const
Definition SceneNode.cpp:80
bool SetProperty(const std::string &name, const std::string &value) override
Definition SceneNode.cpp:62
SceneViewportNode * ViewportNode
Definition SceneNode.h:30
SceneNode()
Definition SceneNode.cpp:8
const char * TypeName() const override
Definition SceneNode.h:34
Definition SceneNode.h:13
bool RoutesToScene() const override
Definition SceneNode.h:16
const char * TypeName() const override
Definition SceneNode.h:15
Definition Application.h:18