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0.0.1
A real time UI render framework
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include
UI
Layout
ToolBarNode.h
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#pragma once
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#include "
UI/Layout/RectNode.h
"
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namespace
z8::ui
{
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class
ToolBarNode
final
:
public
RectNode
{
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public
:
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ToolBarNode
();
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BaseNode
*
AddChild
(std::unique_ptr<BaseNode>
child
)
override
;
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const
char
*
TypeName
()
const override
{
return
"ToolBar"
; }
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};
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}
// namespace z8::ui
RectNode.h
z8::ResourceRef
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition
ResourceRef.h:36
z8::ui::BaseNode
Definition
BaseNode.h:25
z8::ui::RectNode
Definition
RectNode.h:10
z8::ui::ToolBarNode
Definition
ToolBarNode.h:8
z8::ui::ToolBarNode::AddChild
BaseNode * AddChild(std::unique_ptr< BaseNode > child) override
Definition
ToolBarNode.cpp:33
z8::ui::ToolBarNode::TypeName
const char * TypeName() const override
Definition
ToolBarNode.h:13
z8::ui::ToolBarNode::ToolBarNode
ToolBarNode()
Definition
ToolBarNode.cpp:9
z8::ui
Definition
Application.h:18
制作者
1.10.0