slot 0.0.1
A real time UI render framework
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ToolBarNode.h
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1#pragma once
2
4
5namespace z8::ui {
6
8class ToolBarNode final : public RectNode {
9public:
11
12 BaseNode *AddChild(std::unique_ptr<BaseNode> child) override;
13 const char *TypeName() const override { return "ToolBar"; }
14};
15
16} // namespace z8::ui
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
Definition BaseNode.h:25
Definition RectNode.h:10
Definition ToolBarNode.h:8
BaseNode * AddChild(std::unique_ptr< BaseNode > child) override
Definition ToolBarNode.cpp:33
const char * TypeName() const override
Definition ToolBarNode.h:13
ToolBarNode()
Definition ToolBarNode.cpp:9
Definition Application.h:18