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slot 0.0.1
A real time UI render framework
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#include <ToolBarNode.h>


额外继承的成员函数 | |
Public 属性 继承自 z8::ui::DrawNode | |
| std::unique_ptr< UIObject > | UO |
| bool | OccludesEarlierText = false |
Public 属性 继承自 z8::ui::BehaviorNode | |
| bool | HitTestVisible = false |
| bool | Hovered = false |
| bool | Pressed = false |
| bool | Focusable = false |
| bool | Focused = false |
| std::vector< std::unique_ptr< IBehavior > > | Behaviors |
| IBehavior * | CapturedBehavior = nullptr |
Public 属性 继承自 z8::ui::BaseNode | |
| std::string | Key |
| LayoutStyle | Style |
| LayoutBox | Computed |
| BaseNode * | Parent = nullptr |
| std::vector< std::unique_ptr< BaseNode > > | Children |
| float | Left = 0.0f |
| float | Top = 0.0f |
| float | Width = 0.0f |
| float | Height = 0.0f |
| float | ChildOffsetX = 0.0f |
| float | ChildOffsetY = 0.0f |
| bool | ClipChildren = false |
| bool | Visible = true |
| bool | EffectiveVisible = true |
| bool | LayoutManaged = false |
| ClipRect | VisibleClip = {-100000.0f, -100000.0f, 100000.0f, 100000.0f} |
Protected 成员函数 继承自 z8::ui::BehaviorNode | |
| virtual void | OnVisualStateChanged () |
| void | ReleaseBehaviors () |
固定在工作区顶部的紧凑 Menu 集合;不创建标题栏、页签或滚动内容区。
| ToolBarNode::ToolBarNode | ( | ) |

重载 z8::ui::RectNode .