7#include <DirectXMath.h>
18 DirectX::XMFLOAT3
Pos;
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
Definition ResourceRef.h:36
对应顶点着色器的输入结构体
Definition Vertex.h:16
DirectX::XMFLOAT2 TexCoord
Definition Vertex.h:20
DirectX::XMFLOAT3 Normal
Definition Vertex.h:19
Vertex(float x, float y, float z)
Definition Vertex.h:31
Vertex()
Definition Vertex.h:23
Vertex(DirectX::XMFLOAT3 position, DirectX::XMFLOAT3 normal, DirectX::XMFLOAT2 texCoord)
Definition Vertex.h:28
Vertex(DirectX::XMFLOAT3 position)
Definition Vertex.h:24
DirectX::XMFLOAT3 Pos
Definition Vertex.h:18
Vertex(DirectX::XMFLOAT3 position, DirectX::XMFLOAT2 texCoord)
Definition Vertex.h:26
世界矩阵 描述坐标系,左手坐标系 使用 DirectX12 坐标系的描述
Definition Application.h:15