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slot 0.0.1
A real time UI render framework
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对应顶点着色器的输入结构体 更多...
#include <Vertex.h>
Public 成员函数 | |
| Vertex () | |
| Vertex (DirectX::XMFLOAT3 position) | |
| Vertex (DirectX::XMFLOAT3 position, DirectX::XMFLOAT2 texCoord) | |
| Vertex (DirectX::XMFLOAT3 position, DirectX::XMFLOAT3 normal, DirectX::XMFLOAT2 texCoord) | |
| Vertex (float x, float y, float z) | |
Public 属性 | |
| DirectX::XMFLOAT3 | Pos |
| DirectX::XMFLOAT3 | Normal |
| DirectX::XMFLOAT2 | TexCoord |
对应顶点着色器的输入结构体
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inline |
默认清零所有属性,避免导入器只写位置时把未初始化数据上传到 GPU。
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inline |
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inline |
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inline |
| DirectX::XMFLOAT3 z8::Vertex::Normal |
| DirectX::XMFLOAT3 z8::Vertex::Pos |
| DirectX::XMFLOAT2 z8::Vertex::TexCoord |