slot 0.0.1
A real time UI render framework
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Private 成员函数 | 所有成员列表
gfx::IComputeCommandEncoder类 参考abstract

#include <slang-gfx.h>

类 gfx::IComputeCommandEncoder 继承关系图:
Inheritance graph
[图例]
gfx::IComputeCommandEncoder 的协作图:
Collaboration graph
[图例]

Private 成员函数

SLANG_COM_INTERFACE(0x88aa9322, 0x82f7, 0x4fe6, {0xa6, 0x8a, 0x29, 0xc7, 0xfe, 0x79, 0x87, 0x37}) public IShaderObjectbindPipeline (IPipelineState *state)
 
virtual SLANG_NO_THROW Result SLANG_MCALL bindPipelineWithRootObject (IPipelineState *state, IShaderObject *rootObject)=0
 
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchCompute (int x, int y, int z)=0
 
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchComputeIndirect (IBufferResource *cmdBuffer, Offset offset)=0
 

额外继承的成员函数

- Public 成员函数 继承自 gfx::IResourceCommandEncoder
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer (IBufferResource *dst, Offset dstOffset, IBufferResource *src, Offset srcOffset, Size size)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture (ITextureResource *dst, ResourceState dstState, SubresourceRange dstSubresource, ITextureResource::Offset3D dstOffset, ITextureResource *src, ResourceState srcState, SubresourceRange srcSubresource, ITextureResource::Offset3D srcOffset, ITextureResource::Extents extent)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer (IBufferResource *dst, Offset dstOffset, Size dstSize, Size dstRowStride, ITextureResource *src, ResourceState srcState, SubresourceRange srcSubresource, ITextureResource::Offset3D srcOffset, ITextureResource::Extents extent)=0
 Copies texture to a buffer. Each row is aligned to kTexturePitchAlignment.
 
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData (ITextureResource *dst, SubresourceRange subResourceRange, ITextureResource::Offset3D offset, ITextureResource::Extents extent, ITextureResource::SubresourceData *subResourceData, GfxCount subResourceDataCount)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL uploadBufferData (IBufferResource *dst, Offset offset, Size size, void *data)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier (GfxCount count, ITextureResource *const *textures, ResourceState src, ResourceState dst)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier (ITextureResource *texture, SubresourceRange subresourceRange, ResourceState src, ResourceState dst)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier (GfxCount count, IBufferResource *const *buffers, ResourceState src, ResourceState dst)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView (IResourceView *view, ClearValue *clearValue, ClearResourceViewFlags::Enum flags)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource (ITextureResource *source, ResourceState sourceState, SubresourceRange sourceRange, ITextureResource *dest, ResourceState destState, SubresourceRange destRange)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery (IQueryPool *queryPool, GfxIndex index, GfxCount count, IBufferResource *buffer, Offset offset)=0
 
virtual SLANG_NO_THROW void SLANG_MCALL beginDebugEvent (const char *name, float rgbColor[3])=0
 
virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent ()=0
 
void textureBarrier (ITextureResource *texture, ResourceState src, ResourceState dst)
 
void bufferBarrier (IBufferResource *buffer, ResourceState src, ResourceState dst)
 
- Public 成员函数 继承自 gfx::ICommandEncoder
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding ()=0
 
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp (IQueryPool *queryPool, GfxIndex queryIndex)=0
 
- Public 成员函数 继承自 ISlangUnknown
virtual SLANG_NO_THROW SlangResult SLANG_MCALL queryInterface (SlangUUID const &uuid, void **outObject)=0
 
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef ()=0
 
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release ()=0
 
 SLANG_COM_INTERFACE (0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}) virtual SLANG_NO_THROW SlangResult SLANG_MCALL queryInterface(SlangUUID const &uuid
 
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef ()=0
 
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release ()=0
 
SlangResult QueryInterface (struct _GUID const &uuid, void **outObject)
 
uint32_t AddRef ()
 
uint32_t Release ()
 
- Public 属性 继承自 ISlangUnknown
void ** outObject = 0
 

成员函数说明

◆ bindPipeline()

SLANG_COM_INTERFACE(0x88aa9322, 0x82f7, 0x4fe6, {0xa6, 0x8a, 0x29, 0xc7, 0xfe, 0x79, 0x87, 0x37}) public IShaderObject * gfx::IComputeCommandEncoder::bindPipeline ( IPipelineState * state)
inlineprivate
函数调用图:
这是这个函数的调用关系图:

◆ bindPipelineWithRootObject()

virtual SLANG_NO_THROW Result SLANG_MCALL gfx::IComputeCommandEncoder::bindPipelineWithRootObject ( IPipelineState * state,
IShaderObject * rootObject )
privatepure virtual

◆ dispatchCompute()

virtual SLANG_NO_THROW Result SLANG_MCALL gfx::IComputeCommandEncoder::dispatchCompute ( int x,
int y,
int z )
privatepure virtual

◆ dispatchComputeIndirect()

virtual SLANG_NO_THROW Result SLANG_MCALL gfx::IComputeCommandEncoder::dispatchComputeIndirect ( IBufferResource * cmdBuffer,
Offset offset )
privatepure virtual

该类的文档由以下文件生成: