slot 0.0.1
A real time UI render framework
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z8::Application 成员列表

成员的完整列表,这些成员属于 z8::Application,包括所有继承而来的类成员

ActiveScenez8::Application
Application()z8::Application
Appsz8::Applicationinlinestatic
AttachedWindowz8::Win32WindowHostprivate
AttachWindow(HWND window, EventTarget &inputTarget, HWND coordinateWindow=nullptr)z8::Win32WindowHostprivate
BeforeInit()z8::Applicationinlineprivatevirtual
DetachWindow()z8::Win32WindowHostprivate
DispatchInputMessage(HWND window, UINT message, WPARAM wParam, LPARAM lParam, LRESULT &result)z8::Win32WindowHostprivate
EnableXamlHotReload(const std::string &fileName)z8::Application
ForEachObject(Handler &&handler)z8::Applicationprivate
ForEachSceneObject(Handler &&handler)z8::Applicationprivate
GetMouseCursor(MouseMovArgs args) const overridez8::Applicationprivatevirtual
HandleWindowMessage(HWND window, UINT message, WPARAM wParam, LPARAM lParam) overridez8::Applicationprivatevirtual
HasPointerPositionz8::Win32WindowHostprivate
Init()z8::Applicationvirtual
InputCoordinateWindowz8::Win32WindowHostprivate
InputTargetz8::Win32WindowHostprivate
InSizeMovez8::Applicationprivate
LastPointerz8::Win32WindowHostprivate
Layoutz8::Application
OnFrame()z8::Applicationinlineprivatevirtual
OnKeyDown(KeyArgs args) overridez8::Applicationprivatevirtual
OnKeyUp(KeyArgs args) overridez8::Applicationprivatevirtual
OnLayoutReloaded()z8::Applicationinlineprivatevirtual
OnMouseDown(MouseMovArgs args) overridez8::Applicationprivatevirtual
OnMouseDrag(MouseMovArgs args) overridez8::Applicationprivatevirtual
OnMouseMove(MouseMovArgs args) overridez8::Applicationprivatevirtual
OnMouseUp(MouseMovArgs args) overridez8::Applicationprivatevirtual
OnMouseWheel(MouseWheelArgs args) overridez8::Applicationprivatevirtual
OnPointerCaptureLost() overridez8::Applicationprivatevirtual
OnSceneSelectionChanged(GameObject *)z8::Applicationinlineprivatevirtual
OnTextInput(wchar_t character) overridez8::Applicationprivatevirtual
ReleasingCapturez8::Win32WindowHostprivate
Renderz8::Application
ResolveCoordinateScale() constz8::Win32WindowHostprivate
ResolveMouseArgs(HWND sourceWindow, UINT message, WPARAM wParam, LPARAM lParam)z8::Win32WindowHostprivate
ResolveMouseButton(UINT message, WPARAM wParam)z8::Win32WindowHostprivatestatic
ResolveSystemCursor(MouseCursor cursor)z8::Win32WindowHostprivatestatic
Resourcesz8::Application
Run()z8::Applicationstatic
SelectedSceneObjectz8::Application
SelectSceneObject(GameObject *object)z8::Application
ShowFrame() constz8::Applicationprivate
Timerz8::Application
Win32WindowHost()=defaultz8::Win32WindowHostprivate
Windowz8::Application
WindowProcedure(HWND window, UINT message, WPARAM wParam, LPARAM lParam)z8::Win32WindowHostprivatestatic
XamlReloadz8::Applicationprivate
~Application() overridez8::Application
~EventTarget()=defaultz8::EventTargetvirtual
~Win32WindowHost()z8::Win32WindowHostprivatevirtual