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slot 0.0.1
A real time UI render framework
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成员的完整列表,这些成员属于 z8::DX12RenderTarget,包括所有继承而来的类成员
| Bind(bool needDepth=true) const | z8::DX12RenderTarget | |
| Buffer | z8::DX12RenderTarget | |
| ClearBuffer() const | z8::DX12RenderTarget | |
| Ctx | z8::DX12Common | protected |
| CurRtvId | z8::DX12RenderTarget | |
| Dpt | z8::DX12RenderTarget | |
| DptHeap | z8::DX12RenderTarget | |
| DptSize | z8::DX12RenderTarget | |
| DX12Common(DX12Render *) | z8::DX12Common | |
| DX12RenderTarget(DX12Render *R) | z8::DX12RenderTarget | inline |
| Format | z8::DX12RenderTarget | |
| GetBuffer() const | z8::DX12RenderTarget | |
| InitBuffer() | z8::DX12RenderTarget | |
| InitDescriptor() | z8::DX12RenderTarget | |
| Render | z8::DX12Common | protected |
| ResetBuffer() | z8::DX12RenderTarget | |
| RtvBufCount | z8::DX12RenderTarget | privatestatic |
| Swap() | z8::DX12RenderTarget | |
| Transition(bool toPresent=true) const | z8::DX12RenderTarget | |
| ~DX12Common()=default | z8::DX12Common | virtual |