slot 0.0.1
A real time UI render framework
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z8::DX12RenderTarget 成员列表

成员的完整列表,这些成员属于 z8::DX12RenderTarget,包括所有继承而来的类成员

Bind(const D3D12_CPU_DESCRIPTOR_HANDLE *depth=nullptr) constz8::DX12RenderTarget
Bufferz8::DX12RenderTarget
ClearBuffer() constz8::DX12RenderTarget
ClearColorz8::DX12RenderTargetprivate
Ctxz8::DX12Common
CurrentBufferIndexz8::DX12RenderTarget
CurrentRtvz8::DX12RenderTarget
DX12Common(DX12Render *)z8::DX12Common
DX12RenderTarget(DX12Render *render)z8::DX12RenderTargetinlineexplicit
Formatz8::DX12RenderTarget
GetBuffer() constz8::DX12RenderTarget
InitBuffer(DX12SwapChain &swapChain, int width, int height, unsigned sampleCount, unsigned sampleQuality, const DirectX::XMFLOAT4 &clearColor)z8::DX12RenderTarget
InitDescriptor()z8::DX12RenderTarget
IsMultisampled() constz8::DX12RenderTargetinline
MsaaBufferz8::DX12RenderTarget
MsaaRtvz8::DX12RenderTarget
Renderz8::DX12Common
ResetBuffer()z8::DX12RenderTarget
Resolve() constz8::DX12RenderTarget
RtvHeapz8::DX12RenderTarget
RtvSizez8::DX12RenderTargetprivate
SampleCountz8::DX12RenderTargetprivate
SampleQualityz8::DX12RenderTargetprivate
SelectBuffer(int index)z8::DX12RenderTarget
Transition(bool toPresent=true) constz8::DX12RenderTarget
~DX12Common()=defaultz8::DX12Commonvirtual