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0.0.1
A real time UI render framework
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z8
DX12RenderTarget
z8::DX12RenderTarget 成员列表
成员的完整列表,这些成员属于
z8::DX12RenderTarget
,包括所有继承而来的类成员
Bind
(const D3D12_CPU_DESCRIPTOR_HANDLE *depth=nullptr) const
z8::DX12RenderTarget
Buffer
z8::DX12RenderTarget
ClearBuffer
() const
z8::DX12RenderTarget
ClearColor
z8::DX12RenderTarget
private
Ctx
z8::DX12Common
CurrentBufferIndex
z8::DX12RenderTarget
CurrentRtv
z8::DX12RenderTarget
DX12Common
(DX12Render *)
z8::DX12Common
DX12RenderTarget
(DX12Render *render)
z8::DX12RenderTarget
inline
explicit
Format
z8::DX12RenderTarget
GetBuffer
() const
z8::DX12RenderTarget
InitBuffer
(DX12SwapChain &swapChain, int width, int height, unsigned sampleCount, unsigned sampleQuality, const DirectX::XMFLOAT4 &clearColor)
z8::DX12RenderTarget
InitDescriptor
()
z8::DX12RenderTarget
IsMultisampled
() const
z8::DX12RenderTarget
inline
MsaaBuffer
z8::DX12RenderTarget
MsaaRtv
z8::DX12RenderTarget
Render
z8::DX12Common
ResetBuffer
()
z8::DX12RenderTarget
Resolve
() const
z8::DX12RenderTarget
RtvHeap
z8::DX12RenderTarget
RtvSize
z8::DX12RenderTarget
private
SampleCount
z8::DX12RenderTarget
private
SampleQuality
z8::DX12RenderTarget
private
SelectBuffer
(int index)
z8::DX12RenderTarget
Transition
(bool toPresent=true) const
z8::DX12RenderTarget
~DX12Common
()=default
z8::DX12Common
virtual
制作者
1.10.0