#include <DX12RenderTarget.h>
◆ DX12RenderTarget()
| z8::DX12RenderTarget::DX12RenderTarget |
( |
DX12Render * | R | ) |
|
|
inline |
◆ Bind()
| void z8::DX12RenderTarget::Bind |
( |
bool | needDepth = true | ) |
const |
◆ ClearBuffer()
| void z8::DX12RenderTarget::ClearBuffer |
( |
| ) |
const |
◆ GetBuffer()
| ID3D12Resource * z8::DX12RenderTarget::GetBuffer |
( |
| ) |
const |
◆ InitBuffer()
| void z8::DX12RenderTarget::InitBuffer |
( |
| ) |
|
◆ InitDescriptor()
| void z8::DX12RenderTarget::InitDescriptor |
( |
| ) |
|
◆ ResetBuffer()
| void z8::DX12RenderTarget::ResetBuffer |
( |
| ) |
|
◆ Swap()
| void z8::DX12RenderTarget::Swap |
( |
| ) |
|
◆ Transition()
| void z8::DX12RenderTarget::Transition |
( |
bool | toPresent = true | ) |
const |
◆ Buffer
◆ CurRtvId
| int z8::DX12RenderTarget::CurRtvId = 0 |
◆ Dpt
| D3D12_CPU_DESCRIPTOR_HANDLE z8::DX12RenderTarget::Dpt |
◆ DptHeap
| ComPtr<ID3D12DescriptorHeap> z8::DX12RenderTarget::DptHeap |
◆ DptSize
| unsigned z8::DX12RenderTarget::DptSize = 0 |
◆ Format
| DXGI_FORMAT z8::DX12RenderTarget::Format = DXGI_FORMAT_R8G8B8A8_UNORM |
◆ RtvBufCount
| constexpr int z8::DX12RenderTarget::RtvBufCount = 2 |
|
staticconstexprprivate |
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